This is an old revision of the document!
The db&w Tools are a collection of small plugins for LightWave 3D.
They've initially been written out of personal need, due to user suggestions, as a playground or to complement our products.
As of November 1st 2018, all future versions will only be available to our patrons on Patreon. We want to continue developing the plugins for you, with you.
We hope that you will enjoy using them ;)
Toolkits are a collection of plugins to facilitate new features.
As a general note, the nodal editors in LightWave 3D treat both vectors and colours the same way. Both are three floating point values and may be used interchangeably.
==== 2D Image ==== * Triplanar Mapper -Cubic mapping with edge blending * Multi-Image Sampler - Use a selection of images for texturing * Random Image Mapper - Texture a surface randomly with multiple images * PBR Texture Set - PBR Texture Set - a single stop node for PBR Textures using both a Metallic or Specular workflow * Texture Repetition - Randomize and tile an image ==== 2D Textures ==== * Weave - Weave procedural texture, our #ThankYouPatrons present for patrons in 2019 * Reflection Lines - Reflection Lines procedural texture, our Christmas present for patrons in 2018 * Scratch - Scratch node to create procedural scratches, our Plugin of the Month for February 2021 ==== Audio ==== * Audio Frequency Node - analyses audio and extracts frequency specific amplitudes ==== Additional ==== * Sequencer - turns sequences of numbers into a pseudo-random distribution * Time Info - returns the current time and frame * Get Automatic Size - Exposes the automatic size and bounding box as computed by LightWave 3D * Elbow Node - Helps clean up node graphs - is not related to rigging. ;) ==== Colour==== * Bilerp - A simple gradient in UV space using four colours for the edges as well as a texture projection * Colour Booster - boost colour by multiplying them * Colour Space - convert from one colour space to another * Hash Colour - Creates a colour based on the hash value of the current surface name * Simple Colour Corrector - colour correct a value with a few extras * Chroma Key * Triplanar Mixer ==== Experimental==== * Sticky Front UV - stick a front projection to moving items and, optionally, render the UVs for a compositing tool ==== Gradient==== * Image Gradient - Samples an image to extract colours ==== Instances ==== * Instance Filter - Select instances in a viewport and use the selection to change specific attributes. * Instance Inspector - Exposes information about a specific instance * Instance Info Plus - Exposes information about the current instance ==== Materials==== * Material Tweaker - Tweak materials, don't twerk them. ==== Logic ==== These nodes create or operate on boolean values. These are integers that are either 0 (False) or 1 (True) and can, for example, be used to switch between two values depending on various conditions. * Boolean Comparison * Boolean Logic * Ray Type Comparison * Boolean Switch ==== Maths ==== * Ratio - split a value into two values using a ratio * Remap - remap values from one range to another * Schlick's Approximation - a quick fresnel like node with sugar on top * X-Maths - Compute and experiment * Oscillator Node - Multiple waveforms * Wheel Rotation - Compute a travelled distance and the matching wheel rotation ==== Scalar==== * Scalar Booster ==== Shading==== * Single Light Lambert ==== Spot ==== * Extended Spot Info ==== Multi-Mixer ==== * Multi-Mixer Mix multiple inputs using individual weights, similar to the native Morph Mixer ==== Switcher ==== * Scalar/Vector/Material Multi-Switcher Switch between multiple inputs using an index ==== Tools ==== * Channel Blender - Convert from vector to scalar and back * Cache (currently not available in 2018) ==== Variables ==== * Variables (Angle, Colour, Distance, Percentage, Position, Rotation, Scalar, Scale)