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tools:release_history

Changes

We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.

Version 2019.10.04

  • S-Tk: Re-worked the drawing of the spline “shadow”. It is now drawn in world space at the back (from the view position) of the bounding box for the spline, using the axis colours.
    Known Issues: If the transformation of the item hosting the db&w Spline primitive is changed 1), the shadow will sometimes not update until you scrub a frame.

Version 2019.10.02

  • S-Tk: Added animation to the Spline Tool ( Spline Edit (Layout Tool) - Animation ) and made sure the evaluating plugins use it as well. Please consider this as a beta/preview release for now.

Version 2019.09.11

  • S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed.

Version 2019.08.27

  • S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline.

Version 2019.08.25

  • S-Tk: Added the Spline Displacement (Node) to the Plugin of the Month.
    • Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item.

Version 2019.08.20

  • S-Tk: Added the Plugin of the Month: Spline Proximity (node).
    • Added an option to display the “shadow” of the selected spline in the Spline Preferences
    • Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory.
    • Some performance tweaks to when the spline primitive pre-computes caches.

Version 2019.08.08a

  • S-Tk: Fixed an issue of the spline editor crashing if an item that doesn't contain a spline was selected and some various operations were performed.

Version 2019.08.08

  • S-Tk: Changes to alignment and the edit tool:
    • Twist is gone, the alignment is now controlled using an up vector that can be edited
    • Due to changes in how the alignment is computed, the evaluation steps setting is gone now.
    • A bug the caused the evaluation per span not to work as expected has been fixed
    • While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack!
    • Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states.
    • Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons.

Version 2019.08.03

  • S-Tk: The first stage of the Spline Toolkit is included:
    • Now it works on macOS as well
    • There's a whole section on the wiki dedicated to it: https://wiki.db-w.com/tools/s-tk/start
    • Known issues: Orientation along the spline is still wonky and requires a second look and more thought.
  • Channel Blender now has the option to swap channel components around
  • Scene Comment is back and now it's using LW's internal text editor component.

Version 2019.07.03

  • Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI.
  • Added Preview version of S-tk - More information is available here: https://www.patreon.com/posts/update-first-s-28101403
  • Added dbwTools.cfg, which can be imported as a menu branch in the Layout Menu Editor.

Version 2019.05.28

  • Added matrix operations to X-Maths, this is the release version.

Version 2019.05.20

  • Added the first version of X-Maths: X-Maths Matrix operations will be added as well
  • Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node.

Version 2019.05.01

  • Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: Scalar/Vector/Material Multi-Switcher
  • Added the “Get Automatic Size” as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: Get Automatic Size

Version 2019.04.22

  • Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April.
  • Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used).

Version 2019.04.02

  • Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
    • a right click will recall the last settings used by the tool during the current modelling session.
    • there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it.
    • The documentation will be added to the wiki soon.
  • Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering.

Version 2019.03.19

  • Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view.
  • Includes the Motion Vector Node for the OD Houdini Shelf Tools
  • various small fixes

Version 2019.03.01

  • This build included the final version of the Multi-Image Sampler
  • Multi-Image Sampler: Added a TileValue output which can be used to mask other tools.
  • Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness.
  • Multi-Image Sampler: Replaced the Probability vector with three different envelopes.
  • Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard.

Version 2019.02.26

  • macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher.
  • Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node.
    Preliminary documentation is available here: Random Image Mapper
  • Multi-Image Sampler: Bump now takes the alpha channel of the image into account.
  • Multi-Image Sampler: The list now works in LightWave 3D 2019
  • Multi-Image Sampler: Minor tweaks to the GUI
  • Single Light Lambert: When selecting no light, all lights are used again.

Version 2019.01.28

  • Final version of the Logic Nodes for January 2019, mainly GUI fixes since 2019.01.23
  • Windows only: Render Priority can now detect if VPR is active and will optionally change the priority then as well.

Version 2019.01.23 *Preview*

Version 2019.01.02

Version 2018.12.18

  • Fixed an issue where the Multi-Image Sampler would crash if the first image was removed from the list.

Version 2018.12.17

Version 2018.12.03a

Version 2018.11.19

  • Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon
  • Added “Simple” and “Chaos” methods to the Tonemapper for #ThankYouPatrons
  • Added the first version of the Triplanar Mixer

Version 2018.0.4

  • Added Render Priority for Windows only.

Version 2018.0.3

  • Rewrite of the Single Light Shader node to use the new lighting system.

Version 2018

The first version for LightWave 2018 (only) removing or replacing incompatible plugins.


Legacy versions

1)
usually by changing it interactively, i.e. moving the item
tools/release_history.txt · Last modified: 2019/10/05 14:33 by lightwolf