The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
Added Material Tweaker
The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
The min/max nodal inputs of the Remap node were swapped. This is a breaking change.
Added Ratio node to split a value according to a percentage
Added “Luminance Gamma” to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
Added “Clamp Output” option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
Added “No Radiosity Reflectivity” to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
Speed up to the Cache node
The “Clamp” option wasn't copied with the Remap node
fixed a crash in “Revenge of the Lenscap”
Added Schlick's Approximation
Fixed various issues when nodes were used in Modeler
fixed compatibility issues with the pixel filter in LW10
fixed an issue with the Cache node when rendering using VPR in LW10
Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX)
Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing.
Those stick to the item if it is transformed. Deformations are not supported.
Added a Colour Space node to convert from one colour space to another (LW10 only)
Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only)
You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):
Shift-RMB : Copy
Ctrl-RMB : Paste
Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing.
The Cache node didn't cache due to a change in code. Now it does - again.
Added Illuminance option and function input to the Single Light Lambert node
Added Remap node
Fixed an issue with the single light illumination node in Modeler
Added PPC 64-bit to the OSX version
fixed an issue with the simple colour corrector image filter not using the values entered by the user
initial 64-bit OSX version
Added Sequence node
Added “Revenge of the Lenscap” image viewer (Please be careful with that one!)