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Vector Motion Blur

Deforms an mesh for sub-frames to allow LightWave 3D to compute motion blur from object sequences.

The displacement must be provided as a vertex map of velocities per frame.

The vector input must be connected to a a node evaluating the vertex map that stores the velocities. The vector output provides the displacement for the current sub frame.


Time Base

Determines if the velocities stored in the vertex map are per frame (Frame) or per second (Time).

Invert Vector

Inverts the direction of the velocity.


Multiplies the velocity to scale the effect up or down.

Octane Compatibility

Slightly changes how the sub-frame offset is compute to let Octane pick up the deformation and evaluate it for the motion blur.

tools/vector_motionblur.txt · Last modified: 2020/08/12 16:28 by lightwolf