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Oscillator Node

The Oscillator nodes provides multiple waveforms as a scalar, including options to fade them in our out.

It can be used to deform meshes using a position or distance as an input, but also to influence an animation by using time as an input.

It is also available as a Channel Modifier.



The Preview displays the current curve (if possible) from the start of the Fade In to the end of the Fade Out.

The shape of the influence due to the Fades is also shown as a slightly darker curve.


This uses the shared Preset System to save and load settings for this node.


Multiple waveforms are available:

  • Sine Sine wave.
  • Cosine Cosine wave (essentially a shifted sine wave).
  • Pulse A value alternating between -1 and 1.
  • Triangle A triangle wave.
  • Sawtooth A sawtooth wave.
  • Noise Value noise.
  • Sinc Function This is a sine wave that is dampened.
  • Polynomial Impulse A single impulse from 0 to 1 and back that can be shaped using the Curve Parameter
  • Bounce This is the waveform of a bounce, the Curve Parameter controls the bounciness, the amount of energy left for the bounce after every ground contact.
  • Custom Uses the Input node input as well as the Custom Position input. The Input values is affected by the scale and shift values and the fade in/out are applied depending on the Custom Position input.

Noise Seed

This control is only available if the waveform is noise. The seed controls the randomness of the noise function, different values result in different noise.

Curve Parameter

This control is only visible if the waveform is Polynomial Impulse.

It controls the spread of the impulse, values above 1.0 are recommended.


The input used to drive the waveform. Usually it's either driven be the nodal input or an envelope.

Input Scale

This value multiplies the input. In most cases that will change the frequency of the waveform, higher scales increase the frequency.

Input Shift

This value is added to the input (after it has been scaled). This allows for shifting the waveform.


This setting flips all negative values to be positive.

Output Scale

This setting multiplies the output scalar.

Output Shift

The output shift is added to the output scalar after it has been scaled.

Fade In / Fade Out

These two tabs control the fade in/out of the waveform.

Either of these need to be manually enabled. If they are enabled, the node will add additional nodal inputs. These are removed again if the fade is disabled.

The start and end values are unit-less and depend on the input. If the input is frames, it's frames. If it's time it's seconds, if it's a distance it's metres and so on.


The starting value where the fade starts.


The end value for the fade.

Start Amplitude

The starting amplitude, or scale, for the fade.

End Amplitude

The ending amplitude for the fade.


This allows you to adjust the shape of the fade. Gain acts in a way similar to a gamma curve.

The default is 0.5 which corresponds to a linear shape.


This also adjust the shape of the fade, a lower bias will shift it to the left, a higher bias to the right.

The default is 0.5 which corresponds to a linear shape.

Oscillator Channel Modifier

The Oscillator is also available as a channel modifier. It is almost identical with the following caveats/exceptions:

  • The input value is always the current time
  • There is no custom waveform
  • The result can replace or be added or multiplied with the value in the underlying envelope.


All motions courtesy of multiple Oscillator nodes - by https://twitter.com/markWarnerTV

This is the plugin of the month for February 2020, made possible by the finest patrons on Patreon.

tools/oscillator.txt · Last modified: 2021/01/02 14:22 by lightwolf