Added a principal direction which then also allows for the wheel rotation to change direction
Added a Rotation Multiplier envelope to stop the rotation or change the rotation speed.
Fixed issues in the Wheel Roation node: Fixing the start and end frame didn't work, the Rotation Channel selection didn't work as it should either.
Added an option on how existing rotations are modified by the node, allowing for nodes with different start/end frames to daisy chain using the “Add” mode.
A version that support a change in rotation direction will come later this month.
Includes a Preview version of the Wheel Rotation node.
Final version of the Instance Filter. Unfortunately due to stability issues in specific cases, there's less automatic refreshing now when an instance has been picked, but also two new buttons to refresh manually.
Redesigned the instance picking to now be a master plugin that is invoked by the active Instance Filter or Instance Inspector to work around SDK issues.
Made sure the instance related nodes don't show a GUI in Modeler.
Added the initial build of the Instance Filter node.
Added the Instance Info Plus node to work around some shortcomings of the native node.
Updated the Instance Inspector node.
Moved all three instance related nodes to a new “Instances” section in the node editor.
Documentation for the new nodes is still WiP.
Fixed an issue of the spline deformer node creating junk deformations if Fit to Spline and multi-threaded Evaluation is in.
Fixed an issue of the spline lenght not being computed as expected.
Fixed the remaining issues in the Multi-Mixer.
Unfortunately, when adding, removing or changing inputs, the GUI needs to be re-opened manually by the user to reflect those changes.
Fixed crashes when adding plugins on Windows 7 due to Visual Studio Compiler flags. No change to the macOS version. This was never sent out due to issues in the Multi-Mixer.
Final release version of the Polygon Picker - no changes except for the label of the release
Fixed the Render Audio Notifier (Windows only) which broke when Lightwav.exe was renamed to Layout.exe (quite some time ago ;) ).
Fixed a crash in the Polygon Picker that would occur if it was launched but there was no settings file.
Added the first version of the Polygon Picker and added docs (Polygon Picker)
There's still a known issue with some meshes not being picked up correctly. We'd appreciate sample scenes if you encounter that issue as well.