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Table of Contents
Spline Toolkit (S-Tk)
A small primer on splines
We tried to be consistent in the naming of the controls and various parts of a spline, so here's a list of the terminology used in this documentation:
- Knot A knot is a point that defines a spline. The spline will always pass through a knot.
- Control Point / CP Every knot has two control points, they define the incoming and outgoing shape of the spline at that knot.
- Span This is the part of a spline between two knots.
Tools
Currently the Spline Toolkit includes the following Modules:
Spline Edit (Layout Tool) - Basic Use
Spline Proximity (node) - in Development Spline Displacement (Node) - in Development
Please not that the video shows an early version, some features have changed since then (mainly the twist/alignment as well as the preferences).
Utility Plugins
S-Tk includes two utility plugins that can be added to a menu or assigned to a shortcut:
- db&w Add Spline Adds a Null object and attaches a Spline Primitive to it, effectively creating a new spline object.
- Open Spline Preferences Opens the Spline Preferences and adds the master plugin to the current scene (if required).
Roadmap
The future development relies on votes by our patrons. A selection of possible module is listed on the Spline Toolkit (S-Tk) Roadmap