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This deformer allows for a mesh to be deformed using a normal transformation (position, rotation, scale), optionally limited by a weight map.
Since deformers can be stacked, multiple Transform Deformers can be applied to different parts of a mesh, separated by weight maps.
This allows you to use an item to define the change in Position, Rotation or Scale.
This defines how the current transformation group is controlled. This setting is not available if World Coordinates is on and a Reference Item has been selected.
The values for the current transformation group. These may be animated using envelopes.
This is the plugin of the month for May 2021, made possible by the finest patrons on Patreon.