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This Modeler tool allows you to move, scale and rotate the selected UVs in the UV view. UVs can also be fit to a section of the UV space.
The viewport handles support the ctrl or shift modifiers 1). However, only either one of them and they need to be pressed before a handle is selected in the viewport.
The following handles are available:
This is the cross at the centre of the selected UVs. It can be moved to reposition the UVs. Pressing ctrl prior to selecting the handle will constrain it to the U of V axis, depending on the position of the mouse cursor.
The rotation of the selection can be edited interactively using the circle around the centre of the UVs.
Just clicking and dragging will change the angle.
If ctrl is pressed while the handle is selected, the angle will change in steps of 15°.
If shift is pressed while the handle is selected, the selection will align to the position of the mouse cursor in relation to the selection centre.
There are four handles at the edges of the selection, they scale on the U or V axis respectively.
If a handle is selected, moving it will scale and re-position in such a way that the opposite edge is not affected.
If shift is pressed while selecting the handle, the opposite handle will scale as well.
You can press 'n' to open the numeric panel which contains the following controls:
The centre position of the UVs.
The size of the UVs as a percentage of the original selection.
The rotation of the UVs.
Snaps all interactions in the viewport to the grid as provided by Modeler. Unfortunately this grid has very tiny steps.
This is the plugin of the month for June 2020, made possible by the finest patrons on Patreon.