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tools:texture_repetition

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Texture Repetition (in Progress)

The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.

The random mixing is controlled by an underlying noise function.

This works best for images that are more organic and irregular in nature.

Pebble texture, repeated.

Pebble texture using Texture Repetition.

Controls

Image

The pop-up allows for selecting a loaded or loading a new image.

Texture Scale

This setting defines how far a texture will be shifted.

Noise Scale

This setting changes the scale of the underlying noise used to shift the texture.

Noise Seed

An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same.

Pixel Blending / Use MipMaps / MipMap Strength / Bump Strength

These correspond to the same controls on the native image nodes.

Connections

Inputs

Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here.

Projection

Outputs

Colour

Luma

Alpha

Normal

Bump


This is the plugin of the month for January 2020, made possible by the finest patrons on Patreon.

tools/texture_repetition.1612782363.txt.gz · Last modified: 2021/02/08 12:06 by lightwolf