This is an old revision of the document!
The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.
The random mixing is controlled by an underlying noise function.
This works best for images that are more organic and irregular in nature.
The pop-up allows for selecting a loaded or loading a new image.
An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same.
These correspond to the same controls on the native image nodes.
Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here.
This is the plugin of the month for January 2020, made possible by the finest patrons on Patreon.