tools:s-tk:deform-node
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:s-tk:deform-node [2020/01/24 15:00] – [Reference Item (not implemented yet)] lightwolf | tools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf | ||
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| - | ====== Spline Deformation (Node) ====== | + | ====== Spline Deformation (Node + Modifier) ====== |
| The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | ||
| - | It has been designed | + | There a node to be used in the Nodal Displacement editor located in the Primitive/ |
| + | |||
| + | db&w Spline Displacement is also available as a modifier for the object/ | ||
| {{ : | {{ : | ||
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| These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | ||
| + | |||
| + | These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop. | ||
| === Hold === | === Hold === | ||
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| - | ==== Reference Item (not implemented yet) ==== | + | ==== Reference Item ==== |
| Allows for picking an item that acts like a pivot for the deformation on the mesh. | Allows for picking an item that acts like a pivot for the deformation on the mesh. | ||
| - | ==== World Coordinates | + | ==== World Coordinates ==== |
| Evaluates the spline in world as opposed to local coordinates. | Evaluates the spline in world as opposed to local coordinates. | ||
tools/s-tk/deform-node.1579874443.txt.gz · Last modified: by lightwolf
