db&w documentation wiki

finest software | finest docs

User Tools

Site Tools


tools:s-tk:deform-node

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:s-tk:deform-node [2020/01/24 14:48] – [Deformation Axis] lightwolftools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf
Line 1: Line 1:
-====== Spline Deformation (Node) ======+====== Spline Deformation (Node + Modifier) ======
  
 The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape.
  
-It has been designed to be used in the Nodal Displacement editor located in the Primitive/Geometry tab of a mesh.+There a node to be used in the Nodal Displacement editor located in the Primitive/Geometry tab of a mesh
 + 
 +db&w Spline Displacement is also available as a modifier for the object/displacement tab.
  
 {{ :tools:s-tk:pasted:20200124-143641.png}} {{ :tools:s-tk:pasted:20200124-143641.png}}
Line 19: Line 21:
 That distance is in turn used to find a transformation on the spline. The vertex is then moved accordingly. That distance is in turn used to find a transformation on the spline. The vertex is then moved accordingly.
 ==== Fit to Spline ==== ==== Fit to Spline ====
 +
 +If enabled, the mesh will be squashed/stretch to fit the spline. The Offset will be disabled.
 ==== Offset Distance / Percentage ==== ==== Offset Distance / Percentage ====
 +
 +This offsets the distance along the spline used to compute the deformation. Essentially, the deformed mesh slides across the spline.
 +
 +Depending on the Mode, this is either an absolute distance or a percentage of the spline length.
 ==== Mode ==== ==== Mode ====
 +
 +This changes how the deformation offset on the spline is computed:
 +=== Absolute ===
 +The Offset is an absolute distance on the spline.
 +=== Relative ===
 +The Offset is a percentage of the spline length.
 +
 +
 ==== Pre-Behaviour / Post-Behaviour ==== ==== Pre-Behaviour / Post-Behaviour ====
-==== Reference Item (not implemented yet) ==== 
-==== World Coordinates (not implemented yet) ==== 
  
 +{{ :tools:s-tk:pasted:20200124-145415.png}}
 +
 +These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline.
 +
 +These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop.
 +
 +=== Hold ===
 +
 +This will limit the deformation to the spline.
 +
 +=== Extend ===
 +
 +Vertices beyond the spline will be positioned on a line extending from the spline, using the direction as defined by the first/last knot.
 +
 +=== Loop ===
 +
 +Vertices beyond the spline will loop the spline deformation.
 +
 +=== Mirror ===
 +
 +Vertices beyond the spline will mirror the spline deformation.
 +
 +=== Axis Mirror ===
 +
 +Vertices beyond the spline will mirror the spline deformation, but also mirror the direction of the displacement across the defined axis.
 +
 +
 +
 +
 +
 +
 +==== Reference Item  ====
 +
 +Allows for picking an item that acts like a pivot for the deformation on the mesh.
 +==== World Coordinates ====
  
 +Evaluates the spline in world as opposed to local coordinates.
  
  
tools/s-tk/deform-node.1579873692.txt.gz · Last modified: 2020/01/24 14:48 by lightwolf