tools:s-tk:deform-node
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| tools:s-tk:deform-node [2020/01/24 14:46] – [Spline Deformation (Node)] lightwolf | tools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Spline Deformation (Node) ====== | + | ====== Spline Deformation (Node + Modifier) ====== |
| The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | ||
| - | It has been designed | + | There a node to be used in the Nodal Displacement editor located in the Primitive/ |
| + | |||
| + | db&w Spline Displacement is also available as a modifier for the object/ | ||
| {{ : | {{ : | ||
| Line 13: | Line 15: | ||
| This pop-up allows you to select the spline that's used to deform the geometry. | This pop-up allows you to select the spline that's used to deform the geometry. | ||
| ==== Deformation Axis ==== | ==== Deformation Axis ==== | ||
| + | |||
| + | This defines the axis that's used for the deformation. | ||
| + | |||
| + | Basically, the distance of every vertex to the mesh origin is computed along this axis. | ||
| + | That distance is in turn used to find a transformation on the spline. The vertex is then moved accordingly. | ||
| ==== Fit to Spline ==== | ==== Fit to Spline ==== | ||
| + | |||
| + | If enabled, the mesh will be squashed/ | ||
| ==== Offset Distance / Percentage ==== | ==== Offset Distance / Percentage ==== | ||
| + | |||
| + | This offsets the distance along the spline used to compute the deformation. Essentially, | ||
| + | |||
| + | Depending on the Mode, this is either an absolute distance or a percentage of the spline length. | ||
| ==== Mode ==== | ==== Mode ==== | ||
| + | |||
| + | This changes how the deformation offset on the spline is computed: | ||
| + | === Absolute === | ||
| + | The Offset is an absolute distance on the spline. | ||
| + | === Relative === | ||
| + | The Offset is a percentage of the spline length. | ||
| + | |||
| + | |||
| ==== Pre-Behaviour / Post-Behaviour ==== | ==== Pre-Behaviour / Post-Behaviour ==== | ||
| - | ==== Reference Item (not implemented yet) ==== | ||
| - | ==== World Coordinates (not implemented yet) ==== | ||
| + | {{ : | ||
| + | |||
| + | These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | ||
| + | |||
| + | These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop. | ||
| + | |||
| + | === Hold === | ||
| + | |||
| + | This will limit the deformation to the spline. | ||
| + | |||
| + | === Extend === | ||
| + | |||
| + | Vertices beyond the spline will be positioned on a line extending from the spline, using the direction as defined by the first/last knot. | ||
| + | |||
| + | === Loop === | ||
| + | |||
| + | Vertices beyond the spline will loop the spline deformation. | ||
| + | |||
| + | === Mirror === | ||
| + | |||
| + | Vertices beyond the spline will mirror the spline deformation. | ||
| + | |||
| + | === Axis Mirror === | ||
| + | |||
| + | Vertices beyond the spline will mirror the spline deformation, | ||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | |||
| + | ==== Reference Item ==== | ||
| + | |||
| + | Allows for picking an item that acts like a pivot for the deformation on the mesh. | ||
| + | ==== World Coordinates ==== | ||
| + | Evaluates the spline in world as opposed to local coordinates. | ||
tools/s-tk/deform-node.1579873593.txt.gz · Last modified: by lightwolf
