tools:release_history
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tools:release_history [2021/07/03 17:51] – [Version 2021.06.25] lightwolf | tools:release_history [2024/07/23 15:07] (current) – lightwolf | ||
---|---|---|---|
Line 3: | Line 3: | ||
<WRAP important> | <WRAP important> | ||
+ | ===== Version 2024.07.23 ===== | ||
+ | * Added an initial build of the Sprite Sheet Sampler. | ||
+ | * Added Start Frame, End Frame and Frame Step to the Time Info node. | ||
+ | ===== Version 2024.06.20 ===== | ||
- | ===== Version 2021.07.03 ===== | + | * Hopefully fixed the last remaining issue with DoF Helper and VPR. |
- | * Fixed an issue where the settings of the Multi-Variable node weren' | + | ===== Version 2024.06.18 ===== |
- | * Fixed the channel path for the Channel Reference Node | + | |
- | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | + | |
- | ===== Version 2021.06.25 ===== | + | * Fixed another issue with the Cachenode crashing, tis time in a shading context. |
+ | * Fixed another issue with the DoF Helper and VPR inside the camera view. | ||
- | * Added the first version of the Channel Reference node. | + | ===== Version 2024.06.07 ===== |
- | ===== Version 2021.06.04 ===== | + | * Fixed the Cache node cashing in any context other than shading. |
+ | * Fixed an issue with the DoF Helper crashing when VPR active and the handles are dragged. | ||
- | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. | + | ===== Version 2024.06.03 ===== |
- | * Changed the order of transformations in the Transform Deformer to meet expectations. | + | |
- | ===== Version 2021.06.02 ===== | + | * Fixes to code signing on macOS. |
+ | * Added the first build of the Cache node. | ||
- | * Added a Strength % to the Normal map output of the PBR Set node | + | ===== Version 2024.04.05 ===== |
- | * Fixed an issue of the code signed | + | |
- | ===== Version 2021.05.30 ===== | + | * First build for gumroad distribution. |
- | * Various additions and fixes for the [[tools: | + | ===== Version 2023.12.14 ===== |
- | * Added a Strength value for the transformation as well as the components. | + | |
- | * Fixed the transformation in world coordinates. | + | |
- | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | + | |
- | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | + | |
- | ===== Version 2021.05.26 ===== | + | * Initial build of the Layout selection groups. |
- | * Added the preview build for the [[tools: | + | ===== Version |
- | ===== Version | + | |
- | * The last build destroyed | + | * Added handles to the xFormModifier. There' |
- | * The Triplanar mapping | + | * Minor tweaks and fixes to various plugins |
- | ===== Version | + | ===== Version |
- | * Added the initial implementation of the Projection Ex system: [[tools: | + | * Fixed an issue where the UV Modeler |
- | * Added a Normal Multi-Mixer node. | + | * Fixed an issue in the UV Distort tool where the UVs would be flipped/ |
- | * Fixed an issue where spline control points wouldn' | + | * Added an option to scale the tool handles for splines to the Spline Prefs panel |
- | ===== Version 2021.03.07 ===== | + | |
- | * Fixed an issue where the Wheel Rotation node wouldn' | + | ===== Version 2022.04.14 ===== |
- | * Fixed an issue in the Material Multi-Mixer, | + | |
- | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | + | |
+ | * Fixed an issue where copying an item with an attached spline didn't copy the spline. | ||
+ | * Fixed an issues where the Interpolate setting wasn't saved/ | ||
+ | * Fixed an issue where the Automatic Size button in the PBR Set node wasn't hooked up to the code performing the automatic sizing. | ||
- | ===== Version 2021.02.16 ===== | ||
- | * Updates to the Scratch node: | + | ===== Older Releases ===== |
- | * On macOS, it always assumed it was on a scratch. | + | |
- | * Added the Variation inputs and controls. | + | |
- | * Made various scratch parameters even **more random**(tm) | + | |
- | * Tweaked the Rotation output to allow for full rotations. | + | |
- | + | [[releases_2021]] | |
- | ===== Version 2021.02.15 ===== | + | |
- | * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021 | + | |
- | + | ||
- | + | ||
- | ===== Version 2021.02.08 ===== | + | |
- | + | ||
- | * Small GUI clean up in the Wheel Rotation GUI. | + | |
- | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | + | |
- | * Added the first version of the Texture Repetition node. | + | |
- | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | + | |
- | + | ||
- | ===== Version 2021.02.01 ===== | + | |
- | + | ||
- | * The first release for 2021 - yay! | + | |
- | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | + | |
- | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | + | |
- | * Align works if the wheel moves forward as well as if it moves backwards. | + | |
- | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | + | |
- | * add saving and loading of the cache (optionally, | + | |
- | * added a generic plugin to control all Wheel Rotation plugins in a scene | + | |
- | * updated the included menu branch to include the "Wheel Rotation..." | + | |
- | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | + | |
- | + | ||
- | + | ||
- | ===== Older Releases ===== | + | |
[[releases_2020]] | [[releases_2020]] |
tools/release_history.1625327508.txt.gz · Last modified: 2021/07/03 17:51 by lightwolf