db&w documentation wiki

finest software | finest docs

User Tools

Site Tools


tools:release_history

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
tools:release_history [2021/06/04 14:36] – [Version 2021.06.02] lightwolftools:release_history [2024/07/23 15:07] (current) lightwolf
Line 3: Line 3:
 <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP> <WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
  
 +===== Version 2024.07.23 =====
 +  * Added an initial build of the Sprite Sheet Sampler.
 +  * Added Start Frame, End Frame and Frame Step to the Time Info node.
  
-===== Version 2021.06.04 =====+===== Version 2024.06.20 =====
  
-  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. +  * Hopefully fixed the last remaining issue with DoF Helper and VPR.
-  * Changed the order of transformations in the Transform Deformer to meet expectations.+
  
-===== Version 2021.06.02 =====+===== Version 2024.06.18 =====
  
-  * Added Strength % to the Normal map output of the PBR Set node +  * Fixed another issue with the Cachenode crashing, tis time in shading context. 
-  * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue.+  * Fixed another issue with the DoF Helper and VPR inside the camera view.
  
-===== Version 2021.05.30 =====+===== Version 2024.06.07 =====
  
-  * Various additions and fixes for the [[tools:xform-deformer|]]: +  * Fixed the Cache node cashing in any context other than shading
-    * Added a Strength value for the transformation as well as the components. +  * Fixed an issue with the DoF Helper crashing when VPR active and the handles are dragged.
-    * Fixed the transformation in world coordinates+
-    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. +
-    * Fixed the transformation order on local coordinates (rotation and translation were swapped).+
  
-===== Version 2021.05.26 =====+===== Version 2024.06.03 =====
  
-  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. +  * Fixes to code signing on macOS. 
-===== Version 2021.05.13 =====+  * Added the first build of the Cache node.
  
-  * The last build destroyed the GUI for the Triplanar Texture mapping nodeThis build restores it. +===== Version 2024.04.05 =====
-  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.+
  
-===== Version 2021.05.08 =====+  * First build for gumroad distribution.
  
-  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] +===== Version 2023.12.14 =====
-  * Added a Normal Multi-Mixer node. +
-  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  +
-===== Version 2021.03.07 =====+
  
-  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without a cache +  * Initial build of the Layout selection groups.
-  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly +
-  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.+
  
 +===== Version 2023.01.06 =====
  
-===== Version 2021.02.16 =====+  * Added handles to the xFormModifierThere's a control in the GUI to disable them if you use more than one modifier on an objectThe handles are only shown if the item it's attached to is actually selected. Individual handles may be turned off using the buttons on the top left of the viewport, these also allow for opening the graph editor with the respective envelopes. The buttons are a bit finicky and require a slight mouse movement to register the click (this is a LW issue). 
 +  * Minor tweaks and fixes to various plugins
  
-  * Updates to the Scratch node: +===== Version 2022.06.21 =====
-    * On macOS, it always assumed it was on a scratch  +
-    * Added the Variation inputs and controls. +
-    * Made various scratch parameters even **more random**(tm) +
-    * Tweaked the Rotation output to allow for full rotations.+
  
 +  * Fixed an issue where the UV Modeler tools would crash on exit
 +  * Fixed an issue in the UV Distort tool where the UVs would be flipped/rotated when the tool is initialised
 +  * Added an option to scale the tool handles for splines to the Spline Prefs panel
  
-===== Version 2021.02.15 ===== +===== Version 2022.04.14 =====
-  * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021+
  
 +  * Fixed an issue where copying an item with an attached spline didn't copy the spline.
 +  * Fixed an issues where the Interpolate setting wasn't saved/loaded for Multi-Variable nodes.
 +  * Fixed an issue where the Automatic Size button in the PBR Set node wasn't hooked up to the code performing the automatic sizing.
  
-===== Version 2021.02.08 ===== 
  
-  * Small GUI clean up in the Wheel Rotation GUI. +===== Older Releases =====
-  * Changed the link to the wiki for the Wheel Rotation Control generic plugin. +
-  * Added the first version of the Texture Repetition node. +
-  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.+
  
-===== Version 2021.02.01 ===== +[[releases_2021]]
- +
-  * The first release for 2021 - yay! +
-  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. +
-    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. +
-    * Align works if the wheel moves forward as well as if it moves backwards. +
-    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) +
-    * add saving and loading of the cache (optionally, equivalent to baking it) +
-    * added a generic plugin to control all Wheel Rotation plugins in a scene +
-    * updated the included menu branch to include the "Wheel Rotation..." generic +
-    * still needs testing, the Motion Modifier and Channel Modifier versions will follow. +
- +
- +
-===== Older Releases =====+
  
 [[releases_2020]] [[releases_2020]]
tools/release_history.1622810209.txt.gz · Last modified: 2021/06/04 14:36 by lightwolf