tools:release_history
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tools:release_history [2021/06/04 14:36] – [Version 2021.06.02] lightwolf | tools:release_history [2024/07/23 15:07] (current) – lightwolf | ||
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+ | ===== Version 2024.07.23 ===== | ||
+ | * Added an initial build of the Sprite Sheet Sampler. | ||
+ | * Added Start Frame, End Frame and Frame Step to the Time Info node. | ||
- | ===== Version | + | ===== Version |
- | * Fixed an issues | + | * Hopefully fixed the last remaining issue with DoF Helper and VPR. |
- | * Changed the order of transformations in the Transform Deformer to meet expectations. | + | |
- | ===== Version | + | ===== Version |
- | * Added a Strength % to the Normal map output of the PBR Set node | + | * Fixed another issue with the Cachenode crashing, tis time in a shading context. |
- | * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes | + | * Fixed another |
- | ===== Version | + | ===== Version |
- | | + | * Fixed the Cache node cashing |
- | * Added a Strength value for the transformation as well as the components. | + | * Fixed an issue with the DoF Helper crashing when VPR active |
- | | + | |
- | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | + | |
- | | + | |
- | ===== Version | + | ===== Version |
- | * Added the preview | + | |
- | ===== Version 2021.05.13 ===== | + | |
- | * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. | + | ===== Version 2024.04.05 ===== |
- | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. | + | |
- | ===== Version 2021.05.08 ===== | + | * First build for gumroad distribution. |
- | * Added the initial implementation of the Projection Ex system: [[tools: | + | ===== Version |
- | * Added a Normal Multi-Mixer node. | + | |
- | * Fixed an issue where spline control points wouldn' | + | |
- | ===== Version | + | |
- | * Fixed an issue where the Wheel Rotation node wouldn' | + | * Initial build of the Layout selection groups. |
- | * Fixed an issue in the Material Multi-Mixer, | + | |
- | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | + | |
+ | ===== Version 2023.01.06 ===== | ||
- | ===== Version 2021.02.16 ===== | + | * Added handles to the xFormModifier. There' |
+ | * Minor tweaks and fixes to various plugins | ||
- | * Updates to the Scratch node: | + | ===== Version 2022.06.21 ===== |
- | * On macOS, it always assumed it was on a scratch. | + | |
- | * Added the Variation inputs and controls. | + | |
- | * Made various scratch parameters even **more random**(tm) | + | |
- | * Tweaked the Rotation output to allow for full rotations. | + | |
+ | * Fixed an issue where the UV Modeler tools would crash on exit | ||
+ | * Fixed an issue in the UV Distort tool where the UVs would be flipped/ | ||
+ | * Added an option to scale the tool handles for splines to the Spline Prefs panel | ||
- | ===== Version | + | ===== Version |
- | * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021 | + | |
+ | * Fixed an issue where copying an item with an attached spline didn't copy the spline. | ||
+ | * Fixed an issues where the Interpolate setting wasn't saved/ | ||
+ | * Fixed an issue where the Automatic Size button in the PBR Set node wasn't hooked up to the code performing the automatic sizing. | ||
- | ===== Version 2021.02.08 ===== | ||
- | * Small GUI clean up in the Wheel Rotation GUI. | + | ===== Older Releases ===== |
- | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | + | |
- | * Added the first version of the Texture Repetition node. | + | |
- | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | + | |
- | ===== Version 2021.02.01 ===== | + | [[releases_2021]] |
- | + | ||
- | * The first release for 2021 - yay! | + | |
- | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | + | |
- | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | + | |
- | * Align works if the wheel moves forward as well as if it moves backwards. | + | |
- | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | + | |
- | * add saving and loading of the cache (optionally, | + | |
- | * added a generic plugin to control all Wheel Rotation plugins in a scene | + | |
- | * updated the included menu branch to include the "Wheel Rotation..." | + | |
- | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | + | |
- | + | ||
- | + | ||
- | ===== Older Releases ===== | + | |
[[releases_2020]] | [[releases_2020]] |
tools/release_history.1622810209.txt.gz · Last modified: 2021/06/04 14:36 by lightwolf