This node modifies an existing Projection or Projection Ex and splats random repetitions of the texture to it. This allows for creating randomly tiled surfaces.
The random mixing is controlled by an underlying noise function.
This works best for images that are more organic and irregular in nature.
An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same.
Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here.
This defines the Projection to modify use. If nothing is connected, the default UV is used.
If Projection Ex and Projection are connected, Projection Ex will be used.