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The master plugin allows you to manage and edit node graphs, to be reference by the nodeMeister node.
You can either add the nodeMeister master plugin using the Master Plugins panel, or assign the db&w nodeMeister… Layout Command to a button or menu and use that to add and/or open the plugin.
This plugin needs to be a part of the current scene, otherwise the currently defined shaderMeister graphs will not be saved.
nodeMeister has its own system to manage presets.
Loading a preset will not replace any of the existing nodeMeister graphs, but add a new one. To save/load a specific nodeMeister graph, please use the options in the LightWave node editor. Using the Presets pop-up you can apply any of your presets, save your current settings as a preset or delete existing presets.
More details about the paths and how you can add your own are available on the page describing the Preset System.
This option allows you to save the current nodeMeister graph as a preset. Choose any of the three types and enter a name for the preset. You can also use the small pop-up to select any of the currently available preset names.
This allows you to select and of the available presets and delete them from the hard drive.
This allows you to load a previously saved nodeMeister graph from a file.
This allows you to save the current nodeMeister node graph to a file.
This allows you to select any of the currently defined node graphs for editing.
nodeMeister node graphs are saved with the Layout scene file.
This allows you to add a new node graph.
This is the name for the node graph. The name must be unique, so if you enter a name that exist already, a number will be added.
This allows you to define the required context(s) for the node graph.
More information about them is available here.
This allows you to edit the name and context of the currently selected node graph.
You can change the name of the nodeMeister graph at any time, nodes that use it will pick up the name change.
Please be careful when using assets (such as Objects) across different scene. The node references the nodeMeister graph by name.
If you change the graph name and then load an asset that requires an older name, it won't be able to find the nodeMeister graph.
This allows you to change the context of existing nodeMeister graphs.
Please have a look at Node Graph Contexts for more information.
If a nodeMeister node uses the graph, be careful not to pick a context that isn't supported by the graph the node is in.
If you do, the node will lose the connection to this nodeMeister graph.
This will delete the current node graph. All nodes referencing this node graph will be reset.
This opens the currently selected nodeMeister Graph in the node editor.
About displays the about window of nodeMeister, including the version number and your license status.