exrtrader2018:output
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| exrtrader2018:output [2018/07/30 14:50] – lightwolf | exrtrader2018:output [2019/01/25 12:21] (current) – lightwolf | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| - | ====== Output ====== | + | ====== |
| {{ exrtrader2018: | {{ exrtrader2018: | ||
| These options define how the output file(s) is named and where it is saved. | These options define how the output file(s) is named and where it is saved. | ||
| Directories will be created by exrTrader if required. | Directories will be created by exrTrader if required. | ||
| - | ===== Output File ===== | ||
| - | This control allows you to select an output | + | The file names can either be absolute, or relative |
| - | exrTrader | + | ==== Output Path ==== |
| + | This defines the base path for all written images. You can either use the path defined by LightWave 3D or select your own. | ||
| + | |||
| + | You can only select an output path if **Use Prefs Render Path** is not activated. | ||
| + | ==== Use Prefs Render Path ==== | ||
| + | |||
| + | If you select this option, exrTrader will use the output file defined in the Lightwave3D render globals. | ||
| + | |||
| + | This option is quite important if used across a render farm in conjunction with the OpenEXR Dummy Saver, described later in this manual. | ||
| + | |||
| + | ===== Layered File ===== | ||
| + | |||
| + | This control allows you to select an output file for the buffer saver to write to. The file name extension will be automatically removed, but is then added when saving. | ||
| The currently supported variables are: | The currently supported variables are: | ||
| + | ^%#% - %########%| The frame number using 1 to 8 digits, zero padded.| | ||
| ^%scene%| Is replaced with the scene name (without the .lws extension)| | ^%scene%| Is replaced with the scene name (without the .lws extension)| | ||
| + | ^%sceneversion%| Version number of the scene (the last number in the scene name)| | ||
| + | ^%rendertime%| The time taken for the current render in minutes and seconds| | ||
| ^%camera%| The name of the camera used to render the current image| | ^%camera%| The name of the camera used to render the current image| | ||
| - | ^%layer%| The name of the current layer| | + | ^%layer% / %buffer%| The name of the current layer, only valid for **Single Layer Files**| |
| + | ^%frameheight% / %framewidth%| Height/ | ||
| + | ^%fps%| The current frames per second| | ||
| + | ^%time%| The time of the current frame within LightWave in seconds.| | ||
| ^%eye%| If the current camera is rendering in stereo mode, this will be either L or R depending on which eye the currently saved frame represents.| | ^%eye%| If the current camera is rendering in stereo mode, this will be either L or R depending on which eye the currently saved frame represents.| | ||
| ^%dot%| This is just replaced with a single " | ^%dot%| This is just replaced with a single " | ||
| + | ^%cryptoname%| The name of the current Cryptomatte, | ||
| You can use the Review Settings... option to verify if the file names are created as you'd expect them to be. | You can use the Review Settings... option to verify if the file names are created as you'd expect them to be. | ||
| - | ===== Use Render Path ===== | + | ===== Single Layer Files ===== |
| - | If you select this option, exrTrader will use the output file defined in the Lightwave3D render globals. | + | This control allows |
| - | This option is quite important if used across a render farm in conjunction with the OpenEXR Dummy Saver, described later in this manual. | + | |
| - | ===== Format ===== | + | |
| - | This setting defines how exrTrader will append the frame number and file extension to the Output File. These settings are identical to the settings in the Lightwave3D render globals. | + | ===== Single |
| - | + | ||
| - | ===== Single | + | |
| exrTrader by default saves all buffers into a single OpenEXR image file. You may optionally save single buffers into a separate image file. | exrTrader by default saves all buffers into a single OpenEXR image file. You may optionally save single buffers into a separate image file. | ||
| - | This option defines how these separate image files will be named. | + | This option defines how these separate image files will be named. |
| - | + | ||
| - | Output is the file name, as defined by the Output File control, or the render global in Lightwave3D if “Use Render Path” is active. | + | |
| - | + | ||
| - | ^ Layer| is the layer name of the selected buffer, as described below in the documentation. | | + | |
| - | ^ ### | is the frame number, the amount of digits is defined by the Format option. | | + | |
| - | ^ _ | The underscores are only added if the Format option contains underscores as well. | | + | |
| - | ^ .exr | The file extension is added only if the Format option contains the file extension. | | + | |
| - | + | ||
| - | * **Output_Layer_### | + | |
| - | * **Layer/ | + | |
| - | * **Layer/ | + | |
| - | * **Layer_Output_### | + | |
| - | * **Custom_### | + | |
| - | ===== Custom Single Image Name ===== | + | |
| - | + | ||
| - | If the Single File Naming option is set to Custom_### | + | |
| - | + | ||
| - | You may also add slashes or colons (depending on the OS platform) to designate sub-directories. These will be automatically created by exrTrader if needed. | + | |
| - | + | ||
| - | The currently supported variables are: | + | |
| - | + | ||
| - | ^%scene% | Is replaced with the scene name (without the .lws extension)| | + | |
| - | ^%camera% | The name of the camera used to render the current image| | + | |
| - | ^%layer% | The name of the current layer (as defined in the per buffer Layer Name option)| | + | |
| - | ^%eye% | If the current camera is rendering in stereo mode, this will be either L or R depending on which eye the currently saved frame represents.| | + | |
| - | ==== Examples ==== | + | |
| - | To hopefully make this a bit easier to understand, here is an example of how these options work. | ||
| - | Let's assume we're rendering out to “images/ | ||
| - | We want to save the Reflection buffer as a separate image file, the “Layer” name of it is “Specular”. | ||
| - | These will be the buffer image file written at frame 60, depending on the Single File Naming option: | ||
| - | |Output_Base_### | ||
| - | |Layer/ | ||
| - | |Layer/ | ||
| - | |Layer_Output_### | ||
| - | In all cases, the main file saved will be the same: images/ | ||
| ===== Compression ===== | ===== Compression ===== | ||
| {{ exrtrader2018: | {{ exrtrader2018: | ||
exrtrader2018/output.1532955050.txt.gz · Last modified: by lightwolf
