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tools:texture_repetition

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tools:texture_repetition [2021/02/08 12:19] – [Triplanar Mapping] lightwolftools:texture_repetition [2021/02/15 16:35] lightwolf
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-====== Texture Repetition (in Progress) ======+====== Texture Repetition ======
  
 The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection. The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.
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 This works best for images that are more organic and irregular in nature. This works best for images that are more organic and irregular in nature.
  
-{{:tools:pasted:20210206-154147.png?320}} +|{{:tools:pasted:20210206-154147.png?320}}|{{:tools:pasted:20210206-154043.png?320}}| 
-Pebble texture, repeated.+|Pebble texture, repeated.|Pebble texture using Texture Repetition.| 
 + 
  
-{{:tools:pasted:20210206-154043.png?320}} 
-Pebble texture using Texture Repetition. 
  
 ===== Controls ===== ===== Controls =====
-{{ :tools:pasted:20210206-153512.png}}+{{ :tools:pasted:20210208-121948.png}}
  
 ==== Image ==== ==== Image ====
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 === Projection === === Projection ===
 +
 +This defines the Projection to use. If nothing is connected, the default UV is used.
 +
 +This input is ignored if triplanar mapping is used.
  
  
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 ==== Outputs ==== ==== Outputs ====
 === Colour === === Colour ===
 +
 +Outputs the colour of the repeated image.
 +
 === Luma === === Luma ===
 +
 +Outputs the luminance of the repeated image.
 +
 === Alpha === === Alpha ===
 +
 +Outputs the alpha of the repeated image.
 +
 === Bump === === Bump ===
 +
 +Outputs a bump map computed from the luminance of the repeated image.
  
 ---- ----
tools/texture_repetition.txt · Last modified: 2021/05/08 20:02 by lightwolf