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When a Store … section is enabled in the plugin, the current settings will be saved for the currently selected camera when switching to another camera. The settings for the newly selected camera will be restored. If the newly selected camera doesn't have these settings stored yet, the settings of the previously selected camera will be used.
Additionally, a camera may be selected as a render camera.
Enabling this will save the camera selected in the pop-up as the currently selected item when the scene is saved.
It will cause that camera to be selected when saving the scene, making it the camera to be used in RenderQ or lwsn. This is to prevent accidentally saving with the wrong camera being selected1).
Stores the render range, the first and last frame as well as the frame step.
Stores the preview range, the first and last frame as well as the frame step.
Stores the images in the compositing tab: background/foreground image as well as the foreground alpha image.
Stores the position, active state and type of Limited Region.
Stores the buffer settings (names, paths, AA settings, flags). Please note, if the buffers are displayed in the render panel and the camera is switched, the list of buffers will not update until a first interaction. This may just be quickly switching the tab back and forth.
This stored flags for specific types of items. Flags are basically toggles and switches. Currently numerical values are not handled by the plugin2).
For all item types, the following settings are stored:
Item Active, Item Lock, Item Visibility, Item Colour.
For Objects, the following additional toggles are stored:
Self / Cast / Receive Shadow, Unseen by Rays / Camera / Radiosity, Unaffected by Fog, Matte Object.
This plugin is our Plugin of the Month for October 2021, made possible by the finest patrons on Patreon.
Sponsored by Mikael “Cageman” Burman.