tools:s-tk:roadmap
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| tools:s-tk:roadmap [2020/01/10 16:24] – lightwolf | tools:s-tk:roadmap [2021/04/09 19:49] (current) – [Module 4 - Deform] lightwolf | ||
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| - | ===== Module 1 - Animatable splines ===== | ||
| - | |||
| - | Allows for the whole spline shape to be animated using a single envelope. | ||
| - | |||
| - | Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles. | ||
| - | |||
| - | Allows knots and control points to follow other items. | ||
| ===== Module 2 - More Spline types ===== | ===== Module 2 - More Spline types ===== | ||
| Line 29: | Line 22: | ||
| ===== Module 4 - Deform ===== | ===== Module 4 - Deform ===== | ||
| + | //Done, but left here because part 2 references it.// | ||
| Adds a node and a deformer plugin to deform a mesh along a spline. | Adds a node and a deformer plugin to deform a mesh along a spline. | ||
| Requires splines to be animatable as well as the proximity node. | Requires splines to be animatable as well as the proximity node. | ||
| + | |||
| + | ==== Part 2 ==== | ||
| + | |||
| + | Add the ability to use a spline as the source shape as well. | ||
| + | |||
| ===== Module 6 - Renderable Splines ===== | ===== Module 6 - Renderable Splines ===== | ||
| Allows for splines to be rendered. http:// | Allows for splines to be rendered. http:// | ||
| + | |||
| + | ===== Modukle 7 - Spline Instancer ===== | ||
| + | |||
| + | Instance along a spline. This requires a custom instancer. | ||
| ===== Requests ===== | ===== Requests ===== | ||
| Line 57: | Line 60: | ||
| ====== Completed stages ====== | ====== Completed stages ====== | ||
| - | ===== Base Stage (completed) | + | ===== Base Stage ===== |
| A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called " | A new Primitive Type((Just like Shapes and OpenVDB items)) will be developed, called " | ||
| Line 71: | Line 74: | ||
| Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon. | Due to the complexity of getting the architecture right, The Base Stage will be a **two months** project on Patreon. | ||
| - | ===== Module 5 - Proximity Node (completed) | + | ===== Module 1 - Animatable splines ===== |
| + | |||
| + | Allows for the whole spline shape to be animated using a single envelope. | ||
| + | |||
| + | Might adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles. | ||
| + | |||
| + | Allows knots and control points to follow other items. | ||
| + | |||
| + | |||
| + | ===== Module 5 - Proximity Node ===== | ||
| A node that computes the closest distance to a spline, this can be used for shading. | A node that computes the closest distance to a spline, this can be used for shading. | ||
| Line 77: | Line 89: | ||
| A prerequisite for spline based deformations. | A prerequisite for spline based deformations. | ||
| + | ===== Module 4 - Deform ===== | ||
| + | |||
| + | Adds a node and a deformer plugin to deform a mesh along a spline. | ||
| + | |||
| + | Requires splines to be animatable as well as the proximity node. | ||
| + | |||
| + | This has been split into two parts | ||
| + | ==== Part 1 ==== | ||
| + | |||
| + | Axis aligned deformations only, using a spline as a target shape. | ||
tools/s-tk/roadmap.1578669878.txt.gz · Last modified: by lightwolf
