tools:projection_ex:repetition
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| tools:projection_ex:repetition [2021/05/08 15:51] – lightwolf | tools:projection_ex:repetition [2021/05/08 15:55] (current) – lightwolf | ||
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| ====== Repetition Projection Ex ====== | ====== Repetition Projection Ex ====== | ||
| + | This node modifies an existing Projection or Projection Ex and splats random repetitions of the texture to it. This allows for creating randomly tiled surfaces. | ||
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| + | The random mixing is controlled by an underlying noise function. | ||
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| + | This works best for images that are more organic and irregular in nature. | ||
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| + | |{{: | ||
| + | |Pebble texture, repeated.|Pebble texture using Texture Repetition.| | ||
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| + | ===== Controls ===== | ||
| {{ : | {{ : | ||
| - | This node modifies an existing Projection or Projection Ex and adds random repetitions | + | ==== Texture Scale ==== |
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| + | This setting defines how far a texture will be shifted. | ||
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| + | {{: | ||
| + | ==== Noise Scale ==== | ||
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| + | This setting changes the scale of the underlying noise used to shift the texture. | ||
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| + | {{: | ||
| + | ==== Noise Seed ==== | ||
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| + | An integer number | ||
| + | ===== Connections ===== | ||
| + | ==== Inputs ==== | ||
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| + | Most inputs override the corresponding controls on a per spot basis, the exceptions are documented here. | ||
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| + | === Projection / Projection Ex === | ||
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| + | This defines the Projection to modify use. If nothing is connected, the default UV is used. | ||
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| + | If Projection Ex and Projection are connected, Projection Ex will be used. | ||
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| + | ==== Outputs ==== | ||
| + | === Projection Ex === | ||
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| + | The Projection to be used with any node that is [[tools: | ||
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tools/projection_ex/repetition.1620481918.txt.gz · Last modified: by lightwolf
