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tools:multiimage_sampler

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Multi-Image Sampler (Preliminary)

This node allows the user to use select one of a list of images dynamically for texturing. One example would be to use an instance ID to randomly texture instances given a list of images.

Controls

Background Colour / Blend Mode / Opacity

Index

Interpolate

Relative / Absolute

Pre Behaviour

Post Behaviour

Image Preview

This displays the image currently selected in the list below.

Image List

This control displays a list of all images used by the node. The top most images has the lowest index (0).

Selecting an image will display it in the preview control.

All other interactions are via two pop-up menus. One is launched by double clicking on an image entry, the other by right clicking anywhere on the control:

LMB double-click menu

This allows you to change the select image to another loaded image, load a new image and select it or change it to (none) - which will treat the list entry as being black with no alpha when rendering.

RMB Menu

This menu can be launch by right clicking anywhere on the list control. Some of the options will only be available if an image is selected in the list.

Move Up
Move Down
Add Image...
Load Image(s)...
Remove Image
Clear all Images

Pixel Blending / Use MipMaps / MipMap Strength

U Tiling / V Tiling

Bump Strength

Node Connections

Inputs

Background

Opacity

Projection *

Index

MipMap Strength

Bump Strength

Outputs

Colour

RGB

Luma

Alpha

Bump


This is the plugin of the month for December 2018, made possible by the finest patrons on Patreon.

We'd like to thank Antti Järvelä from the LightWave 3D Group in helping us figure out the specifics of the bump mapping code in LightWave 3D.

tools/multiimage_sampler.1544966822.txt.gz · Last modified: 2018/12/16 14:27 by lightwolf