This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
tools:materialtweaker [2013/10/28 14:32] – [Supporting Material] lightwolf | tools:materialtweaker [2020/06/24 15:08] (current) – [Controls] lightwolf | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== Material Tweaker ====== | ====== Material Tweaker ====== | ||
- | The material tweaker is a combination of the [[tools: | ||
- | It splits up the material into the component channels and allows you to boost them (changing their contribution to the material) as well as changing their colours using blend modes. | + | This node has changed drastically due to the new shading model using by LightWave 3D 2018. |
+ | |||
+ | It modifies | ||
===== Controls===== | ===== Controls===== | ||
- | {{ : | + | {{ : |
- | * **Diffuse/ | + | * **Diffuse/ |
- | * **Blending Mode** This is the blending mode to use for mixing | + | * **Tint** This defines how much the respective material channel |
- | * **Opacity** The strength of the mix. | + | |
* **Boost** This is multiplied with the channel colour/ | * **Boost** This is multiplied with the channel colour/ | ||
- | * **Material Transparency** Activate this is the material contains transparencies and you would like those be evaluated for radiosity. | + | * **Material Transparency** Activate this if the material contains transparencies and you would like those be evaluated for radiosity. |
* **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | * **Camera Rays Only** Only applies the node if the current spot is directly visible by the camera. | ||
===== Inputs===== | ===== Inputs===== |