tools:triplanar_mixer
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| tools:triplanar_mixer [2018/12/03 11:47] – lightwolf | tools:triplanar_mixer [2019/01/07 11:28] (current) – [Triplanar Mixer] lightwolf | ||
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| ====== Triplanar Mixer ====== | ====== Triplanar Mixer ====== | ||
| - | This nodes blends colour input using the triplanar method. Essentially, | + | This node blends colour input using the triplanar method. Essentially, |
| + | |||
| + | If you would just like to texture using images, [[tools: | ||
| ===== Controls ===== | ===== Controls ===== | ||
| - | ===== Node Inputs ===== | + | ==== Background Colour / Blend Mode / Opacity |
| - | ===== Node Outputs ===== | + | These are the standard compositing controls as provided by the native 2D mapping nodes as well. |
| + | ==== Triplanar Blend ==== | ||
| + | This controls how hard/soft the blend of the planar projections is as the normals point away from the major axes. | ||
| + | |||
| + | |{{: | ||
| + | |0% Blend|20% Blend|50% Blend|100% Blend| | ||
| + | |||
| + | We recommend a value between 5% and 20% for most uses. | ||
| + | |||
| + | ==== World Space ==== | ||
| + | |||
| + | This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected. | ||
| + | |||
| + | |||
| + | ===== Node Connections ===== | ||
| {{ : | {{ : | ||
| + | Since LightWave 3D converts connections automatically, | ||
| + | |||
| + | ==== Inputs ==== | ||
| + | |||
| + | === Background / Opacity === | ||
| + | |||
| + | These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | ||
| + | |||
| + | === Blend === | ||
| + | |||
| + | The triplanar blend strength. | ||
| + | |||
| + | === Colour X / Colour Y / Colour Z === | ||
| + | |||
| + | The colour inputs for the X, Y and Z axis respectively. You connect these to textures (projected images or procedurals). They will be used and blended according to the direction of the surface normal and the blend setting. | ||
| + | |||
| + | === Colour -X / Colour -Y / Colour -Z === | ||
| + | |||
| + | These inputs are identical to the previous ones, but allow you to apply a different texture to the negative direction of an axis. | ||
| + | |||
| + | If these inputs are not connected, the main inputs will be used for all directions. | ||
| + | |||
| + | === Normal === | ||
| + | |||
| + | This input overrides the normal used to compute the blending. | ||
| + | |||
| + | ==== Outputs ==== | ||
| + | |||
| + | === Colour === | ||
| + | The computed colour. | ||
| + | ---- | ||
| + | [[https:// | ||
| + | This is the plugin of the month for November 2018, made possible by the finest patrons on [[https:// | ||
tools/triplanar_mixer.1543834067.txt.gz · Last modified: by lightwolf
