tools:triplanar_mapper
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| tools:triplanar_mapper [2018/12/03 11:25] – [Triplanar Blend] lightwolf | tools:triplanar_mapper [2019/01/07 11:27] (current) – [Triplanar Mapper] lightwolf | ||
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| This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | ||
| + | |||
| + | If you would like to mix arbitrary textures (including procedurals), | ||
| ===== Controls ===== | ===== Controls ===== | ||
| - | {{ : | ||
| ==== Background Colour / Blend Mode / Opacity ==== | ==== Background Colour / Blend Mode / Opacity ==== | ||
| Line 21: | Line 22: | ||
| We recommend a value between 5% and 20% for most uses. | We recommend a value between 5% and 20% for most uses. | ||
| + | {{ : | ||
| ==== Separate Images ==== | ==== Separate Images ==== | ||
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| This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected. | This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected. | ||
| + | ==== Main / X Image, Y Image, Z Image ==== | ||
| + | |||
| + | The following controls define how the image(s) are projected. The node uses planar mapping for them. | ||
| + | |||
| + | If **Separate Images** is enabled, the Y Image and Z Image tabs will be enabled as well, otherwise the **Main / X Image** is used for all axes. | ||
| + | |||
| + | The controls are identical to the ones used by LightWave3D to control the projection of an image, with one exception: | ||
| + | |||
| + | === Flip Reverse Side === | ||
| + | |||
| + | If this option is enabled, the projected image will be flipped on the U texture coordinate axis on the negative side of the projection. This can be used to make images containing text be readable on the back side of a mesh as well. | ||
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| ===== Node Connections ===== | ===== Node Connections ===== | ||
| - | {{ : | + | {{: |
| ==== Inputs ==== | ==== Inputs ==== | ||
| - | === Background === | + | === Background |
| - | === Opacity === | + | |
| + | These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | ||
| === Blend === | === Blend === | ||
| - | === Normals | + | |
| + | The triplanar blend strength. | ||
| + | |||
| + | === Normal | ||
| + | |||
| + | This input overrides the normal used to compute the blending. | ||
| ==== Outputs ==== | ==== Outputs ==== | ||
| === Colour === | === Colour === | ||
| + | |||
| + | Outputs the colour as computed by the projected images and composited onto the background colour. | ||
| + | |||
| === Luma === | === Luma === | ||
| - | === Alpha === | ||
| - | === Bump === | ||
| - | === Normal === | ||
| + | This output only return the luminance of the projected images. | ||
| + | === Alpha === | ||
| + | This output returns the alpha of the projected images. | ||
| + | === Bump === | ||
| + | This output returns a bump value computed from the intensity of the image. | ||
| + | |||
| + | === Normal === | ||
| + | This output returns the surface normal perturbed by the bump map. | ||
| + | ---- | ||
| + | [[https:// | ||
| + | This is the plugin of the month for November 2018, made possible by the finest patrons on [[https:// | ||
| + | We'd like to thank Antti Järvelä from the LightWave 3D Group in helping us figure out the specifics of the bump mapping code in LightWave 3D. | ||
tools/triplanar_mapper.1543832741.txt.gz · Last modified: by lightwolf
