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Table of Contents
Triplanar Mapper
This node maps a single image three times, along each of the major axes (just like cubic mapping) but blends between the three projections depending on the angle of the surface to hide the seams.
This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates.
Controls
Background Colour / Blend Mode / Opacity
These are the standard compositing controls as provided by the native 2D mapping nodes as well.
Triplanar Blend
This controls how hard/soft the blend of the planar projections is as the normals point away from the major axes.
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0% Blend | 20% Blend | 50% Blend | 100% Blend |
We recommend a value between 5% and 20% for most uses.
Separate Images
By default, one image is projected on all axes. Enabling this options allows you to pick a separate image for the X,Y and Z axis separately.
World Space
This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected.
Node Connections