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tools:s-tk:motion [2019/08/01 12:36] lightwolftools:s-tk:motion [2019/08/08 16:02] (current) lightwolf
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 ====== Spline Motion (Motion Plugin) ====== ====== Spline Motion (Motion Plugin) ======
  
-{{ :tools:s-tk:pasted:20190801-123653.png}}+{{ :tools:s-tk:pasted:20190808-160212.png}} 
 + 
 +This node can evaluate [[primitive]] and return the position as well as the orientation at any position along the spline. 
 + 
 +===== Controls ===== 
 + 
 +==== Spline ==== 
 + 
 +Allows you to pick any of the [[primitive]] in the scene to evaluate. 
 + 
 +==== Displacement ==== 
 + 
 +This is the position on the spline. Depending on the **Displacement Type**, 0-100% is either the complete length of a spline or the first span. 100%-200% would then be the second span respectively. 
 + 
 +==== Displacement Type ==== 
 + 
 +This determines how the **Displacement** is interpreted to evaluate the spline. 
 + 
 +  * **Complete Spline** In this mode, the spline is taken as a whole, 0% is the start of the spline, 50% the middle of it and 100% the end. 
 +  * **Per Span** In this mode, every successive value of 100% corresponds to a span. For example, an open spline has five knots - which is four spans. 400% would then be the and of the spline. 250% would evaluate half way between the third and the fourth knot. 
 + 
 +==== Look Ahead ==== 
 + 
 +If Look Ahead is off, the rotation will align to the spline at the current position. 
 + 
 +If Look Ahead is turned on, the rotation will be align to a different position on the spline, depending on the value of **Look Ahead Displacement**. 
 + 
 +==== Look Ahead Displacement==== 
 + 
 +If **Look Ahead** is enabled, this determines how far ahead (or back) along the spline the point is that the rotation aligns to. This is using the same units as **Displacement** and also depends on **Displacement Type**. 
 + 
 +This value is added to the current position. 
 + 
 +==== World Coordinates ==== 
 + 
 +Computes the point on the spline and the orientation in world as opposed to object coordinates. 
 +==== Pre/Post Behaviour ==== 
 + 
 +Determines what happens if the displacement would evaluate before the start or beyond the end of the spline respectively. 
 + 
 +These options are only available for open splines: 
 + 
 +  * **Hold** Holds the position at the start or the end of the spline respectively. 
 +  * **Loop** Loops the position on the spline. 
 +  * **Mirror** Mirrors the position on the spline. 
 + 
 +==== X/Y/Z Mode ==== 
 + 
 +The positions computed by the node may be modified here. 
 +The input position is whatever the motion stack provides up to the plugin, usually the keyframed position. 
 + 
 +  * **Replace** (default) The position value of the axis is overwritten with the value computed by the node. 
 +  * **Ignore** The computed position on the spline is ignored and the original value passes through. 
 +  * **Add** The computed value on the spline is added to the position.  
 +  * **Multiply** The computed value on the spline is multiplied by the position. 
 + 
 +==== Heading/Pitch/Bank Mode ==== 
 + 
 +The rotation computed by the node may be modified here. 
 +The input rotation is whatever the motion stack provides up to the plugin, usually the keyframed rotation. 
 + 
 +  * **Replace** (default) The rotation value of the axis is overwritten with the value computed by the node. 
 +  * **Ignore** The computed rotation on the spline is ignored and the original value passes through. 
 +  * **Add** The computed value on the spline is added to the rotation.  
  
tools/s-tk/motion.1564655818.txt.gz · Last modified: by lightwolf