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tools:s-tk:deform-node

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tools:s-tk:deform-node [2020/01/24 14:58] – [Pre-Behaviour / Post-Behaviour] lightwolftools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf
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-====== Spline Deformation (Node) ======+====== Spline Deformation (Node + Modifier) ======
  
 The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape.
  
-It has been designed to be used in the Nodal Displacement editor located in the Primitive/Geometry tab of a mesh.+There a node to be used in the Nodal Displacement editor located in the Primitive/Geometry tab of a mesh
 + 
 +db&w Spline Displacement is also available as a modifier for the object/displacement tab.
  
 {{ :tools:s-tk:pasted:20200124-143641.png}} {{ :tools:s-tk:pasted:20200124-143641.png}}
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 These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline.
 +
 +These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop.
  
 === Hold === === Hold ===
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-==== Reference Item (not implemented yet) ==== +==== Reference Item  ====
-==== World Coordinates (not implemented yet) ====+
  
 +Allows for picking an item that acts like a pivot for the deformation on the mesh.
 +==== World Coordinates ====
  
 +Evaluates the spline in world as opposed to local coordinates.
  
  
tools/s-tk/deform-node.1579874317.txt.gz · Last modified: 2020/01/24 14:58 by lightwolf