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tools:s-tk:deform-node [2020/01/24 14:58] – [Pre-Behaviour / Post-Behaviour] lightwolf | tools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf | ||
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- | ====== Spline Deformation (Node) ====== | + | ====== Spline Deformation (Node + Modifier) ====== |
The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | ||
- | It has been designed | + | There a node to be used in the Nodal Displacement editor located in the Primitive/ |
+ | |||
+ | db&w Spline Displacement is also available as a modifier for the object/ | ||
{{ : | {{ : | ||
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These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | ||
+ | |||
+ | These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop. | ||
=== Hold === | === Hold === | ||
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- | ==== Reference Item (not implemented yet) ==== | + | ==== Reference Item ==== |
- | ==== World Coordinates (not implemented yet) ==== | + | |
+ | Allows for picking an item that acts like a pivot for the deformation on the mesh. | ||
+ | ==== World Coordinates ==== | ||
+ | Evaluates the spline in world as opposed to local coordinates. | ||