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tools:s-tk:deform-node

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tools:s-tk:deform-node [2020/01/24 14:37] – created lightwolftools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf
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-====== Spline Deformation (Node) ======+====== Spline Deformation (Node + Modifier) ======
  
 The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape.
  
-{{:tools:s-tk:pasted:20200124-143641.png}}+There a node to be used in the Nodal Displacement editor located in the Primitive/Geometry tab of a mesh. 
 + 
 +db&w Spline Displacement is also available as a modifier for the object/displacement tab. 
 + 
 +{{ :tools:s-tk:pasted:20200124-143641.png}} 
 + 
 +===== Controls ===== 
 + 
 +==== Spline ==== 
 + 
 +This pop-up allows you to select the spline that's used to deform the geometry. 
 +==== Deformation Axis ==== 
 + 
 +This defines the axis that's used for the deformation. 
 + 
 +Basically, the distance of every vertex to the mesh origin is computed along this axis. 
 +That distance is in turn used to find a transformation on the spline. The vertex is then moved accordingly. 
 +==== Fit to Spline ==== 
 + 
 +If enabled, the mesh will be squashed/stretch to fit the spline. The Offset will be disabled. 
 +==== Offset Distance / Percentage ==== 
 + 
 +This offsets the distance along the spline used to compute the deformation. Essentially, the deformed mesh slides across the spline. 
 + 
 +Depending on the Mode, this is either an absolute distance or a percentage of the spline length. 
 +==== Mode ==== 
 + 
 +This changes how the deformation offset on the spline is computed: 
 +=== Absolute === 
 +The Offset is an absolute distance on the spline. 
 +=== Relative === 
 +The Offset is a percentage of the spline length. 
 + 
 + 
 +==== Pre-Behaviour / Post-Behaviour ==== 
 + 
 +{{ :tools:s-tk:pasted:20200124-145415.png}} 
 + 
 +These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. 
 + 
 +These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop. 
 + 
 +=== Hold === 
 + 
 +This will limit the deformation to the spline. 
 + 
 +=== Extend === 
 + 
 +Vertices beyond the spline will be positioned on a line extending from the spline, using the direction as defined by the first/last knot. 
 + 
 +=== Loop === 
 + 
 +Vertices beyond the spline will loop the spline deformation. 
 + 
 +=== Mirror === 
 + 
 +Vertices beyond the spline will mirror the spline deformation. 
 + 
 +=== Axis Mirror === 
 + 
 +Vertices beyond the spline will mirror the spline deformation, but also mirror the direction of the displacement across the defined axis. 
 + 
 + 
 + 
 + 
 + 
 + 
 +==== Reference Item  ==== 
 + 
 +Allows for picking an item that acts like a pivot for the deformation on the mesh. 
 +==== World Coordinates ==== 
 + 
 +Evaluates the spline in world as opposed to local coordinates. 
 + 
 + 
 + 
 + 
 + 
tools/s-tk/deform-node.1579873069.txt.gz · Last modified: by lightwolf