tools:s-tk:deform-node
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tools:s-tk:deform-node [2020/01/24 14:37] – created lightwolf | tools:s-tk:deform-node [2020/02/02 17:34] (current) – [Spline Deformation (Node + Modifier)] lightwolf | ||
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- | ====== Spline Deformation (Node) ====== | + | ====== Spline Deformation (Node + Modifier) ====== |
The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | The Spline Deformation allows you to deform an mesh along an axis, using a spline as the target shape. | ||
- | {{: | + | There a node to be used in the Nodal Displacement editor located in the Primitive/ |
+ | |||
+ | db&w Spline Displacement is also available as a modifier for the object/ | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | ===== Controls ===== | ||
+ | |||
+ | ==== Spline ==== | ||
+ | |||
+ | This pop-up allows you to select the spline that's used to deform the geometry. | ||
+ | ==== Deformation Axis ==== | ||
+ | |||
+ | This defines the axis that's used for the deformation. | ||
+ | |||
+ | Basically, the distance of every vertex to the mesh origin is computed along this axis. | ||
+ | That distance is in turn used to find a transformation on the spline. The vertex is then moved accordingly. | ||
+ | ==== Fit to Spline ==== | ||
+ | |||
+ | If enabled, the mesh will be squashed/ | ||
+ | ==== Offset Distance / Percentage ==== | ||
+ | |||
+ | This offsets the distance along the spline used to compute the deformation. Essentially, | ||
+ | |||
+ | Depending on the Mode, this is either an absolute distance or a percentage of the spline length. | ||
+ | ==== Mode ==== | ||
+ | |||
+ | This changes how the deformation offset on the spline is computed: | ||
+ | === Absolute === | ||
+ | The Offset is an absolute distance on the spline. | ||
+ | === Relative === | ||
+ | The Offset is a percentage of the spline length. | ||
+ | |||
+ | |||
+ | ==== Pre-Behaviour / Post-Behaviour ==== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | These controls define what happens if a vertex would be evaluated beyond the start or the end of the spline. | ||
+ | |||
+ | These will ((currently)) be ignored if the spline is a closed spline. In that case, the deformation will loop. | ||
+ | |||
+ | === Hold === | ||
+ | |||
+ | This will limit the deformation to the spline. | ||
+ | |||
+ | === Extend === | ||
+ | |||
+ | Vertices beyond the spline will be positioned on a line extending from the spline, using the direction as defined by the first/last knot. | ||
+ | |||
+ | === Loop === | ||
+ | |||
+ | Vertices beyond the spline will loop the spline deformation. | ||
+ | |||
+ | === Mirror === | ||
+ | |||
+ | Vertices beyond the spline will mirror the spline deformation. | ||
+ | |||
+ | === Axis Mirror === | ||
+ | |||
+ | Vertices beyond the spline will mirror the spline deformation, | ||
+ | |||
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+ | |||
+ | |||
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+ | |||
+ | ==== Reference Item ==== | ||
+ | |||
+ | Allows for picking an item that acts like a pivot for the deformation on the mesh. | ||
+ | ==== World Coordinates ==== | ||
+ | |||
+ | Evaluates the spline in world as opposed to local coordinates. | ||
+ | |||
+ | |||
+ | |||
+ | |||
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tools/s-tk/deform-node.1579873069.txt.gz · Last modified: by lightwolf