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Due to the complexity and breadth, this will be a multi-stage set of plugins. We will try to make sure that a useful addition will be created per month.
However, the first stage will take two months of development to get the foundation right.
A new Primitive Type1) will be developed, called “db&w Spline”.
Internally, the splines will be managed using a global plugin4) to allow other plugins to discover and use the splines.
To make the spline useful, we'll add a motion plugin as well as an evaluation node that can be used for motion node graphs.
The spline will be static - the control points can not be animated at this stage.
Due to the complexity of getting the architecture right, The Base Stage will be a two months project on Patreon.
Following the base stage, and of the following modules may be added in any order.
This adds envelopes to the spline controls points and handles and updates the gizmo to allow for keyframing the points and handles.
This adds CSplines (the ones used by default for LightWave envelopes) as well as B-Splines. Splines can be converted, but only the control points are translated. The shape of the curves will change.
Allows for designating a control point as being smooth or hard, this will also be taken into account if the spline is animated.
Adds a node and a deformer plugin to deform a mesh along a spline.
A node that computes the closest distance to a spline, this can be used for shading.
Allows for splines to be rendered.