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tools:release_history [2019/09/11 14:32] – [Version 2019.08.27] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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- | ===== Version | + | ===== Version |
- | * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed. | + | |
- | ===== Version 2019.08.27 ===== | + | * Added "After IK" as an option to the spline motion modifier. |
- | * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline. | + | * Fixed an issue in the spline |
+ | * Add the first build of the [[tools: | ||
- | ===== Version | + | ===== Version |
- | * S-Tk: Added the [[tools: | + | |
- | * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. | + | |
- | ===== Version 2019.08.20 ===== | + | |
- | | + | |
- | * Added an option to display the " | + | |
- | * Added an option | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | ===== Version | + | ===== Version |
- | * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn' | + | |
+ | * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped | ||
+ | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. | ||
- | ===== Version | + | ===== Version |
- | * S-Tk: Changes to alignment and the edit tool: | + | * Fixed an issues |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | * Deactivated |
- | * Due to changes | + | |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing | + | |
- | * Changed | + | |
- | * Some sample scenes have been created | + | |
- | =====Version | + | ===== Version |
- | * S-Tk: The first stage of the Spline Toolkit is included: | + | |
- | * Now it works on macOS as well | + | |
- | * There' | + | |
- | * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. | + | |
- | * Channel Blender now has the option to swap channel components around | + | |
- | * Scene Comment is back and now it's using LW's internal text editor component. | + | |
- | ===== Version 2019.07.03 ===== | + | |
- | | + | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries. |
- | * Added Preview version of S-tk - More information is available here: https:// | + | |
- | * Added dbwTools.cfg, which can be imported as a menu branch | + | |
- | ===== Version 2019.05.28===== | + | |
- | * Added matrix operations to [[multi-maths]], this is the release version. | + | |
- | ===== Version | + | ===== Version |
- | * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well | + | |
- | * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node. | + | |
+ | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. | ||
- | ===== Version | + | ===== Version |
- | * Final version | + | * Fixed an issue where the settings |
- | * Added the "Get Automatic Size" as a bonus plugin | + | * Fixed the channel path for the Channel Reference Node |
+ | * Tried to make the channel picker | ||
- | ===== Version | + | ===== Version |
- | * Added at the initial | + | * Added the first version of the Channel Reference node. |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | |
- | ===== Version | + | ===== Version |
- | * Includes | + | * Fixed an issues with the scale not being evaluated properly |
- | * a right click will recall | + | * Changed |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. | + | |
- | * The documentation will be added to the wiki soon. | + | |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | |
- | ===== Version | + | ===== Version |
- | * Includes | + | * Added a Strength % to the Normal map output |
- | * Includes | + | * Fixed an issue of the code signed |
- | * various small fixes | + | |
- | ===== Version | + | ===== Version |
- | * This build included | + | * Various additions and fixes for the [[tools: |
- | * Multi-Image Sampler: | + | * Added a Strength value for the transformation as well as the components. |
- | * Multi-Image Sampler: Exposed | + | * Fixed the transformation in world coordinates. |
- | * Multi-Image Sampler: Replaced | + | * If no weight map is applied to a vertex, |
- | * Multi-Image Sampler | + | * Fixed the transformation order on local coordinates (rotation |
- | ===== Version | + | ===== Version |
- | * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. | + | |
- | * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks to the GUI | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | ===== Version | + | * Added the preview build for the [[tools: |
+ | ===== Version | ||
- | * Final version of the [[tools: | + | * The last build destroyed |
- | * Windows only: [[tools: | + | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. |
+ | ===== Version 2021.05.08 ===== | ||
- | ===== Version | + | * Added the initial implementation of the Projection Ex system: [[tools: |
- | * Added the Logic Nodes: [[tools: | + | * Added a Normal Multi-Mixer node. |
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version | ||
- | ===== Version 2019.01.02 ===== | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * Final Version of the [[multiimage_sampler]] | ||
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | ||
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | ||
- | ===== Version | + | ===== Version |
- | * Fixed an issue where the [[tools: | + | |
- | ===== Version 2018.12.17 ===== | + | * Updates to the Scratch node: |
+ | * On macOS, it always assumed it was on a scratch. | ||
+ | * Added the Variation inputs and controls. | ||
+ | * Made various scratch parameters even **more random**(tm) | ||
+ | * Tweaked the Rotation output to allow for full rotations. | ||
- | * Added a preview version of the new [[multiimage_sampler]] | ||
- | ===== Version | + | ===== Version |
+ | * Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021 | ||
- | * The first release featuring a Plugin of the Month thanks to our patrons | ||
- | * Add the [[tools: | ||
- | * Add the final version of the [[tools: | ||
- | ===== Version | + | ===== Version |
- | * Changed | + | * Small GUI clean up in the Wheel Rotation GUI. |
- | * Added " | + | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. |
- | * Added the first version of the [[tools: | + | * Added the first version of the Texture Repetition node. |
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | ===== Version | + | ===== Version |
- | * Added Render Priority | + | * The first release |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | ===== Version 2018.0.3 ===== | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | ===== Older Releases ===== |
- | ===== Version 2018 ===== | + | [[releases_2020]] |
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | + | [[releases_2019]] |
- | ---- | + | [[releases_2018]] |
[[legacy_changelog]] | [[legacy_changelog]] |