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Version 2019.02.26

!!! Please remove any previous builds in the plug-in editor and re-add this build. !!!

  • macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher.
  • Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node.
    Preliminary documentation is available here: Random Image Mapper
  • Multi-Image Sampler: Bump now takes the alpha channel of the image into account.
  • Multi-Image Sampler: The list now works in LightWave 3D 2019
  • Multi-Image Sampler: Minor tweaks to the GUI
  • Single Light Lambert: When selecting no light, all lights are used again.

Version 2019.01.28

  • Final version of the Logic Nodes for January 2019, mainly GUI fixes since 2019.01.23
  • Windows only: Render Priority can now detect if VPR is active and will optionally change the priority then as well.

Version 2019.01.23 *Preview*

Version 2019.01.02

Version 2018.12.18

  • Fixed an issue where the Multi-Image Sampler would crash if the first image was removed from the list.

Version 2018.12.17

Version 2018.12.03a

Version 2018.11.19

  • Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon
  • Added “Simple” and “Chaos” methods to the Tonemapper for #ThankYouPatrons
  • Added the first version of the Triplanar Mixer

Version 2018.0.4

  • Added Render Priority for Windows only.

Version 2018.0.3

  • Rewrite of the Single Light Shader node to use the new lighting system.

Version 2018

The first version for LightWave 2018 (only) removing or replacing incompatible plugins.

Legacy versions

Version 2.1

  • The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar.
  • Added Material Tweaker
  • The blending modes in the Material Blender were not processed correctly. Please note that this is a breaking change if either the modes or the opacity were used.
  • The min/max nodal inputs of the Remap node were swapped. This is a breaking change.

Version 2.0

  • Added Ratio node to split a value according to a percentage
  • Added “Luminance Gamma” to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation.
  • Added “Clamp Output” option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0
  • Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes
  • Added “No Radiosity Reflectivity” to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity
  • Speed up to the Cache node
  • The “Clamp” option wasn't copied with the Remap node

Version 1.9a

  • fixed a crash in “Revenge of the Lenscap”

Version 1.9

  • Added Schlick's Approximation
  • Fixed various issues when nodes were used in Modeler

Version 1.8

  • fixed compatibility issues with the pixel filter in LW10
  • fixed an issue with the Cache node when rendering using VPR in LW10
  • Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX)
  • Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing.
    Those stick to the item if it is transformed. Deformations are not supported.
  • Added a Colour Space node to convert from one colour space to another (LW10 only)
  • Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only)
    You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):
Shift-RMB : Copy
Ctrl-RMB : Paste

Version 1.7

  • Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing.

Version 1.6a

  • The Cache node didn't cache due to a change in code. Now it does - again.

Version 1.6

  • Added Illuminance option and function input to the Single Light Lambert node
  • Added Remap node
  • Fixed an issue with the single light illumination node in Modeler
  • Added PPC 64-bit to the OSX version

Version 1.5a

  • fixed an issue with the simple colour corrector image filter not using the values entered by the user
  • initial 64-bit OSX version

Version 1.5

  • Added Sequence node
  • Added “Revenge of the Lenscap” image viewer (Please be careful with that one!)
  • various extensions to existing nodes
  • various bug fixes
  • added on-line documentation at http://tools.db-w.com/

Version 1.4

  • Added Extended Spot Info Node
  • Added Time Info Node

Version 1.3b

  • Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise)
  • Added a “Pass Through” option to the Cache Node to quickly disable it
  • The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it.

Version 1.3a

  • fixed a crash bug in the Cache Node related to multi-threading
  • fixed an issue in the Material Blender
  • fixed Modeler issues in the booster nodes as well as the cache node

Version 1.3

  • Further speed improvements to the material blender node
  • Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster

Version 1.2

  • Speed ups to the material blender if the opacity is 0%
  • Added Channel Blender and Single Light Illumination Nodes.

Version 1.1b

  • fixes a bug that made the Material Blender unuseable for … materials :( *sigh*
  • fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64

Version 1.1a

  • fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed.

Version 1.0

  • initial release
tools/release_history.txt · Last modified: 2019/02/26 13:56 by lightwolf