This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionLast revisionBoth sides next revision | ||
tools:release_history [2020/06/05 11:19] – [Version 2020.05.27] lightwolf | tools:release_history [2021/07/04 18:16] – [Version 2021.07.03] lightwolf | ||
---|---|---|---|
Line 5: | Line 5: | ||
+ | ===== Version 2021.07.04 ===== | ||
+ | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. | ||
+ | ===== Version 2021.07.03 ===== | ||
+ | * Fixed an issue where the settings of the Multi-Variable node weren' | ||
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No! | ||
+ | ===== Version 2021.06.25 ===== | ||
- | ===== Version 2020.05.06 ===== | + | * Added the first version of the Channel Reference node. |
- | * Audio Frequency Tools | + | ===== Version 2021.06.04 ===== |
- | * Package Scene support for the Audio Frequency Tools | + | |
- | * Proper error handling if an audio file can't be found when loading, including an option to replace the file | + | |
- | * Fixed cosmetic issues when rendering the audio spectrum, also changed the colour distribution | + | |
- | * The Channel Blender " | + | |
- | ===== Version 2020.05.27 ===== | + | |
- | | + | * Changed the order of transformations |
- | * Removed | + | |
- | * Changed the current time evaluation for the spectrum preview | + | |
- | ===== Version | + | ===== Version |
- | * Added the Audio Frequency channel modifier | + | |
- | * Updated the docs in the wiki | + | |
- | * Added three sample scenes using the Audio Frequency node and channel modifier | + | |
+ | * Added a Strength % to the Normal map output of the PBR Set node | ||
+ | * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue. | ||
+ | ===== Version 2021.05.30 ===== | ||
- | ===== Version 2020.05.25 ===== | + | |
- | | + | * Added a Strength value for the transformation as well as the components. |
- | * time blend fixed | + | * Fixed the transformation in world coordinates. |
- | * audio offset fixed in the node spectrum previews | + | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. |
- | * first waveform output fixed (it worked for the channels) | + | * Fixed the transformation order on local coordinates (rotation |
- | * audio files not being removed on a scene clear fixed | + | |
- | * audio file references are now saved as content relative paths if possible | + | |
- | * Consolidate | + | |
- | * Changing relevant values in the node editor GUI will now sync the Picker if appropriate. | + | |
- | ===== Version | + | ===== Version |
- | * The Audio Frequency Node is now feature complete: | + | |
- | * Added the Frequency Picker window | + | |
- | * Added the Frequency Range Mode | + | |
- | * Added Interpolation | + | |
- | * Added the Time Range modes | + | |
- | * Added " | + | |
- | * Added separate outputs for individual channels in the audio file | + | |
- | * Added Waveform outputs (from -1.0 to 1.0) | + | |
- | ===== Version | + | * Added the preview build for the [[tools: |
+ | ===== Version | ||
- | * Included builds | + | * The last build destroyed the GUI for the Triplanar Texture mapping |
- | * Added the first version of the Audio Frequency | + | * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is. |
- | * Fixed a crash bug in the Spline Tookit that occured is a Spline | + | |
- | * Fixed the bounding box calculation for the Spline Deformer Modifier | + | |
- | ===== Version | + | ===== Version |
- | * Fixed multiple issues in the Elbow node including loading and saving as well as flushing unused connections. | + | * Added the initial implementation of the Projection Ex system: [[tools: |
- | * Fixed an issue in the Multi-Variables | + | * Added a Normal |
- | * Fixed an issue in the Oscillator node where the Channel Mode was not accessible. | + | * Fixed an issue where spline control points wouldn' |
- | * **Stay home, stay safe, stay healthy.** | + | ===== Version 2021.03.07 ===== |
- | ===== Version 2020.03.16 ===== | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * Added the new Multi-Variables Node. Right click on the node to add Variables via the node menu. | ||
- | * Added the new Elbow Node. Right click on the node to remove pass throughs again. | ||
- | * Neither has been documented in the wiki yet, but will be throughout the day. | ||
- | ===== Version | + | ===== Version |
- | * Fixed a GUI bug in the Oscillator | + | * Updates to the Scratch |
- | * Fixed an issue in the DoF Helper where the "Pick Depth" button in the camera viewport could not be activated. | + | * On macOS, it always assumed it was on a scratch. |
- | * Added options to enable/ | + | * Added the Variation inputs |
- | * Added additional nodal inputs | + | * Made various scratch parameters even **more random**(tm) |
+ | * Tweaked the Rotation output | ||
- | ===== Version 2020.02.18 ===== | ||
- | | + | ===== Version 2021.02.15 ===== |
- | * Added a Length and Normalised output to the Channel Blender node. | + | |
- | * Fixed the Preset location | + | |
- | ===== Version | + | ===== Version |
- | * Added the db&w Spline Deformer modifier, which is available directly | + | * Small GUI clean up in the Wheel Rotation GUI. |
- | * Fixed a few minor issues | + | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. |
- | * Couldn' | + | * Added the first version of the Texture Repetition node. |
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
+ | ===== Version 2021.02.01 ===== | ||
- | ===== Version 2020.01.29 ===== | + | * The first release for 2021 - yay! |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | * The Spline Deformer node is feature complete, World Coordinates and the Reference Item work as well now. | ||
- | * A Spline Displacement Modifier, to be used directly in the Object panel, will be added in the next few days. | ||
- | * Minor tweaks to the Spline Deformer node. | ||
- | * Added the documentation for dbwOpenDir and the Spline Deformer node. | ||
- | * Updated the db&w Tools Menu branch (dbwTools.cfg) | ||
- | ===== Version 2020.01.24 | + | ===== Older Releases |
- | * **Preview Build** | + | [[releases_2020]] |
- | * This build includes the first version of the Spline Deformer node. World Coordinates and the Reference Object are currently not supported. | + | |
- | * " | + | |
+ | [[releases_2019]] | ||
- | ===== Version 2019.12.18 ===== | + | [[releases_2018]] |
- | + | ||
- | * Added the first changes to the Spline Toolkit: | + | |
- | * Add the option to evaluate a spline at a real world distance along the spline, as opposed to a % | + | |
- | * Patron Request: Added command to add and edit a spline in one go. | + | |
- | * Patron Request: Added relative distance evaluation mode, which uses a percentage but based on the spline lenght to allow for constant speed along the spline. | + | |
- | * Fixed a crash if the evaluation/ | + | |
- | * **A Merry Christmas to all of our patrons** - This year you get the Instance Inspector node as a present:[[tools: | + | |
- | + | ||
- | ===== Version 2019.12.02 ===== | + | |
- | + | ||
- | * Added a viewport button to toggle the DoF for the selected camera to the [[tools: | + | |
- | * Removed the need for a Projection node for many plugins. If the Projection input is not connected, the default UV Map will be used. This concerns [[tools: | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.11.25 ===== | + | |
- | + | ||
- | * Added a new view mode to [[tools: | + | |
- | * Fixed some issues in [[tools: | + | |
- | + | ||
- | ===== Version 2019.11.22 ===== | + | |
- | + | ||
- | * Added the Preview version of [[tools: | + | |
- | * Added [[tools: | + | |
- | + | ||
- | ===== Version 2019.11.11 ===== | + | |
- | + | ||
- | * S-Tk: Fixed issues with the undo not working as expected. If you still find any issues, please get in touch with specific steps. | + | |
- | * S-Tk: Added empty lines to the RMB menus to group related items. | + | |
- | * Halloween is over and our hidden change is gone as well. | + | |
- | + | ||
- | ===== Version 2019.11.01 ===== | + | |
- | + | ||
- | * S-Tk: Added the new shape animation tools to the db&w Spline primitive as well as the Spline Edit tool. [[tools: | + | |
- | * This is pumpkin themed, Halloween special edition - if you can spot it. The next release will be back to normal. | + | |
- | + | ||
- | ===== Version 2019.10.04 ===== | + | |
- | + | ||
- | * S-Tk: Re-worked the drawing of the spline " | + | |
- | ===== Version 2019.10.02 ===== | + | |
- | + | ||
- | * S-Tk: Added animation to the Spline Tool ( [[tools: | + | |
- | + | ||
- | ===== Version 2019.09.11 ===== | + | |
- | * S-Tk: Fixed the spline edit tool crashing then a spline with no knots is closed. | + | |
- | + | ||
- | ===== Version 2019.08.27 ===== | + | |
- | * S-Tk: Fixed various issues with the evaluation and draw caches not always updating as expected while editing a spline. | + | |
- | + | ||
- | ===== Version 2019.08.25 ===== | + | |
- | * S-Tk: Added the [[tools: | + | |
- | * Fixed an issue where mis-clicking while the Spline Edit tool was active would select another item. | + | |
- | + | ||
- | ===== Version 2019.08.20 ===== | + | |
- | * S-Tk: Added the Plugin of the Month: [[tools: | + | |
- | * Added an option to display the " | + | |
- | * Added an option to save the current settings as defaults in the Spline Preferences. This are stored in the LW config directory. | + | |
- | * Some performance tweaks to when the spline primitive pre-computes caches. | + | |
- | + | ||
- | ===== Version 2019.08.08a ===== | + | |
- | * S-Tk: Fixed an issue of the spline editor crashing if an item that doesn' | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.08.08 ===== | + | |
- | + | ||
- | * S-Tk: Changes to alignment and the edit tool: | + | |
- | * Twist is gone, the alignment is now controlled using an up vector that can be edited | + | |
- | * Due to changes in how the alignment is computed, the evaluation steps setting is gone now. | + | |
- | * A bug the caused the evaluation per span not to work as expected has been fixed | + | |
- | * While editing a spline using the Layout Tool, a new spline can be selected for editing. Caution: This clears the undo stack! | + | |
- | * Changed the prefs by adding a tab for selected and deselected splines. The alignment drawing can be selected for each of these states. | + | |
- | * Some sample scenes have been created for the Spline Toolkit. The link is included in the mails sent to patrons. | + | |
- | + | ||
- | =====Version 2019.08.03===== | + | |
- | * S-Tk: The first stage of the Spline Toolkit is included: | + | |
- | * Now it works on macOS as well | + | |
- | * There' | + | |
- | * Known issues: Orientation along the spline is still wonky and requires a second look and more thought. | + | |
- | * Channel Blender now has the option to swap channel components around | + | |
- | * Scene Comment is back and now it's using LW's internal text editor component. | + | |
- | + | ||
- | ===== Version 2019.07.03 ===== | + | |
- | * Added a button to the respective documentation in the wiki to all plugins that display the db&w Tools logo in the GUI. | + | |
- | * Added Preview version of S-tk - More information is available here: https:// | + | |
- | * Added dbwTools.cfg, | + | |
- | ===== Version 2019.05.28===== | + | |
- | * Added matrix operations to [[multi-maths]], | + | |
- | + | ||
- | ===== Version 2019.05.20===== | + | |
- | * Added the first version of X-Maths: [[multi-maths]] Matrix operations will be added as well | + | |
- | * Fixed an issue in the Multi-Switcher nodes where inputs got lost when copying a node. | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.05.01 ===== | + | |
- | + | ||
- | * Final version of the three Multi-Switcher nodes, the Plugin of the Month for April. The documentation is available here: [[multiswitcher]] | + | |
- | * Added the "Get Automatic Size" as a bonus plugin for you supporting us for six months on Patreon. The documentation is available here: [[get_auto_size]] | + | |
- | + | ||
- | ===== Version 2019.04.22 ===== | + | |
- | + | ||
- | * Added at the initial version of the three Multi-Switcher nodes, the Plugin of the Month for April. | + | |
- | * Fixed a multi-threading issue evaluating envelopes in the variable nodes while rendering (this is only relevant if the Time input is used). | + | |
- | + | ||
- | ===== Version 2019.04.02 ===== | + | |
- | + | ||
- | * Includes the final release of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | |
- | * a right click will recall the last settings used by the tool during the current modelling session. | + | |
- | * there is a glitch in the GUI sizing code, due to a bug in LW. Changing the size of the panel will fix it. | + | |
- | * The documentation will be added to the wiki soon. | + | |
- | * Fixed an issue in the Luminosity gamma of all simple colour correction tools, which could lead to a hang while rendering. | + | |
- | + | ||
- | ===== Version 2019.03.19 ===== | + | |
- | + | ||
- | * Includes the first preview version of the UV Distort tool for Modeler. Select a UV map, select some geometry, activate the tool and work away in a UV view. | + | |
- | * Includes the Motion Vector Node for the OD Houdini Shelf Tools | + | |
- | * various small fixes | + | |
- | + | ||
- | ===== Version 2019.03.01 ===== | + | |
- | + | ||
- | * This build included the final version of the Multi-Image Sampler | + | |
- | * Multi-Image Sampler: Added a TileValue output which can be used to mask other tools. | + | |
- | * Multi-Image Sampler: Exposed the Noise Frequency for better control of the randomness. | + | |
- | * Multi-Image Sampler: Replaced the Probability vector with three different envelopes. | + | |
- | * Multi-Image Sampler and other nodes that display images in the GUI: Transparent images will now be displayed in front of a checkerboard. | + | |
- | + | ||
- | ===== Version 2019.02.26 ===== | + | |
- | * macOS only: As of this version, the minimum requirement for the db&w Tools is macOS 10.11 (El Capitan) or higher. | + | |
- | * Added the preview version of the plugin of the month for February 2019, the Random Image Mapper node. \\ Preliminary documentation is available here: [[random_image_mapper]] | + | |
- | * Multi-Image Sampler: Bump now takes the alpha channel of the image into account. | + | |
- | * Multi-Image Sampler: The list now works in LightWave 3D 2019 | + | |
- | * Multi-Image Sampler: Minor tweaks to the GUI | + | |
- | * Single Light Lambert: When selecting no light, all lights are used again. | + | |
- | + | ||
- | ===== Version 2019.01.28 ===== | + | |
- | + | ||
- | * Final version of the [[tools: | + | |
- | * Windows only: [[tools: | + | |
- | + | ||
- | + | ||
- | ===== Version 2019.01.23 *Preview* ===== | + | |
- | * Added the Logic Nodes: [[tools: | + | |
- | + | ||
- | ===== Version 2019.01.02 ===== | + | |
- | + | ||
- | * Final Version of the [[multiimage_sampler]] | + | |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | + | ||
- | ===== Version 2018.12.18 ===== | + | |
- | * Fixed an issue where the [[tools: | + | |
- | + | ||
- | ===== Version 2018.12.17 ===== | + | |
- | + | ||
- | * Added a preview version of the new [[multiimage_sampler]] | + | |
- | + | ||
- | ===== Version 2018.12.03a ===== | + | |
- | + | ||
- | * The first release featuring a Plugin of the Month thanks to our patrons | + | |
- | * Add the [[tools: | + | |
- | * Add the final version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.11.19 ===== | + | |
- | + | ||
- | * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon | + | |
- | * Added " | + | |
- | * Added the first version of the [[tools: | + | |
- | + | ||
- | ===== Version 2018.0.4 ===== | + | |
- | + | ||
- | * Added Render Priority for Windows only. | + | |
- | + | ||
- | ===== Version 2018.0.3 ===== | + | |
- | + | ||
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | |
- | + | ||
- | ===== Version 2018 ===== | + | |
- | + | ||
- | The first version for LightWave 2018 (only) removing or replacing incompatible plugins. | + | |
- | + | ||
- | ---- | + | |
[[legacy_changelog]] | [[legacy_changelog]] |