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tools:release_history [2019/01/23 14:12] – [Version 2019.01.02] lightwolftools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf
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 ====== Changes ====== ====== Changes ======
  
-===== Version 2019.01.23 *Preview* ===== +<WRAP important> We recommend removing any previous versions in the LightWave 3D plug-in editor and re-adding the current one to make sure that all new plugins are available.</WRAP>
-**Please remove any previous builds in the plug-in editor and re-add this build.**+
  
-  * Added the Logic Nodes: [[tools:bool_compare|]], [[tools:bool_logic|]], [[tools:raytype_comp|]] and [[tools:bool_switch|]]. \\ Please refer to [[tools/start#logic]] for the preliminary documentation. 
  
-===== Version 2019.01.02 ===== 
  
-  * Final Version of the [[multiimage_sampler]] +===== Version 2021.10.28 =====
-  * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. +
-  * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: +
  
-===== Version 2018.12.18 ===== +  * Added "After IK" as an option to the spline motion modifier
-  * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list.+  * Fixed an issue in the spline motion modifier where it wouldn't evaluate knots attached to nulls properly. 
 +  * Add the first build of the [[tools:second_unit]]  master plugin. Please get back to use with ideas of which other settings you'd like to store per camera. Render buffers will be coming next.
  
-===== Version 2018.12.17 =====+===== Version 2021.10.15 =====
  
-  * Added a preview version of the new [[multiimage_sampler]]+  * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer.
  
-===== Version 2018.12.03a =====+===== Version 2021.10.12 =====
  
-  * The first release featuring Plugin of the Month thanks to our patrons +  * Fixed an issue in the Spline Morph Deformer where 100% in non-closed spline looped 
-  * Add the [[tools:triplanar_mapper|]] +  * Now the Spline Morph Deformer is included in the Mac build as well. D'oh.
-  * Add the final version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.11.19 =====+===== Version 2021.10.07a =====
  
-  * Changed the version naming to be Year-Month-Day as we'll have more builds due to the Patreon +  * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). 
-  * Added "Simple" and "Chaos" methods to the [[tools:tonemapper|]] for #ThankYouPatrons +  * Deactivated the Preview by default for the Spline Morph Deformer.
-  * Added the first version of the [[tools:triplanar_mixer|]]+
  
-===== Version 2018.0.=====+===== Version 2021.10.07 =====
  
-  * Added Render Priority for Windows only.+  * Finally got the preview release of the [[tools:splinemorph-deformer]] deformer done. There is also a sample scene in the content. 
 +  * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows binaries.
  
-===== Version 2018.0.=====+===== Version 2021.07.04 =====
  
-  * Rewrite of the Single Light Shader node to use the new lighting system.+  * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items.
  
-===== Version 2018 =====+===== Version 2021.07.03 =====
  
-The first version for LightWave 2018 (only) removing or replacing incompatible plugins.+  * Fixed an issue where the settings of the Multi-Variable node weren't copied. 
 +  * Fixed the channel path for the Channel Reference Node 
 +  * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave 3D said: No!
  
----- +===== Version 2021.06.25 =====
-===== Legacy versions ===== +
-=== Version 2.1 ===+
  
-  * The Tint Strength input in the Simple Colour Corrector Node was of the colour type, but should be a scalar. +  * Added the first version of the Channel Reference node.
-  * Added Material Tweaker +
-  * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. +
-  * The min/max nodal inputs of the Remap node were swapped. This is a **breaking change**.+
  
-=== Version 2.===+===== Version 2021.06.04 =====
  
-  * Added Ratio node to split a value according to a percentage +  * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added
-  * Added "Luminance Gamma" to the Simple Colour Corrector. This changes the gamma on the luminance channel preserving both hue and saturation+  * Changed the order of transformations in the Transform Deformer to meet expectations.
-  * Added "Clamp Output" option to the Simple Colour Corrector. This limits the output to the range from 0.0 to 1.0 +
-  * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes +
-  * Added "No Radiosity Reflectivity" to Schlick's, causing it to set the reflectivy to 0% for all rays that sample radiosity +
-  * Speed up to the Cache node +
-  * The "Clamp" option wasn't copied with the Remap node+
  
-=== Version 1.9a ===+===== Version 2021.06.02 =====
  
-  * fixed crash in "Revenge of the Lenscap"+  * Added Strength % to the Normal map output of the PBR Set node 
 +  * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue.
  
-=== Version 1.===+===== Version 2021.05.30 =====
  
-  * Added Schlick's Approximation +  * Various additions and fixes for the [[tools:xform-deformer|]]: 
-  * Fixed various issues when nodes were used in Modeler+    * Added a Strength value for the transformation as well as the components. 
 +    * Fixed the transformation in world coordinates. 
 +    * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. 
 +    * Fixed the transformation order on local coordinates (rotation and translation were swapped).
  
-=== Version 1.===+===== Version 2021.05.26 =====
  
-  * fixed compatibility issues with the pixel filter in LW10 +  * Added the preview build for the [[tools:xform-deformer|]]. It can be considered feature complete except for interactive handles missing completely. 
-  * fixed an issue with the Cache node when rendering using VPR in LW10 +===== Version 2021.05.13 =====
-  * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) +
-  * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing\\ Those stick to the item if it is transformedDeformations are not supported. +
-  * Added a Colour Space node to convert from one colour space to another (LW10 only) +
-  * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches):+
  
-  Shift-RMB : Copy +  * The last build destroyed the GUI for the Triplanar Texture mapping node. This build restores it. 
-  Ctrl-RMB : Paste+  * The Triplanar mapping for the Texture Repetition node was never saved properly. Now it is.
  
-=== Version 1.===+===== Version 2021.05.08 =====
  
-  * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality of depth Anti-aliasing.+  * Added the initial implementation of the Projection Ex system: [[tools:projection_ex|]] 
 +  * Added a Normal Multi-Mixer node. 
 +  * Fixed an issue where spline control points wouldn't follow nulls in world coordinates.  
 +===== Version 2021.03.07 =====
  
-=== Version 1.6a ===+  * Fixed an issue where the Wheel Rotation node wouldn't rotate the wheel without a cache 
 +  * Fixed an issue in the Material Multi-Mixer, materials weren't mixed properly 
 +  * Made sure that no negative numbers can be entered for the S-Tk spline display steps.
  
-  * The Cache node didn't cache due to a change in code. Now it does - again. 
  
-=== Version 1.===+===== Version 2021.02.16 =====
  
-  * Added Illuminance option and function input to the Single Light Lambert node +  * Updates to the Scratch node: 
-  * Added Remap node +    * On macOS, it always assumed it was on a scratch.   
-  Fixed an issue with the single light illumination node in Modeler +    * Added the Variation inputs and controls. 
-  Added PPC 64-bit to the OSX version+    Made various scratch parameters even **more random**(tm) 
 +    Tweaked the Rotation output to allow for full rotations.
  
-=== Version 1.5a === 
  
-  fixed an issue with the simple colour corrector image filter not using the values entered by the user +===== Version 2021.02.15 ===== 
-  * initial 64-bit OSX version+  Includes the first build of the Scratch node, out Plugin of the Month for Februrary 2021
  
-=== Version 1.5 === 
  
-  * Added Sequence node +===== Version 2021.02.08 =====
-  * Added "Revenge of the Lenscap" image viewer (Please be careful with that one!) +
-  * various extensions to existing nodes +
-  * various bug fixes +
-  * added on-line documentation at http://tools.db-w.com/+
  
-=== Version 1.4 ===+  * Small GUI clean up in the Wheel Rotation GUI. 
 +  * Changed the link to the wiki for the Wheel Rotation Control generic plugin. 
 +  * Added the first version of the Texture Repetition node. 
 +  * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node.
  
-  * Added Extended Spot Info Node +===== Version 2021.02.01 =====
-  * Added Time Info Node+
  
-=== Version 1.3b ===+  * The first release for 2021 - yay! 
 +  * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. 
 +    * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. 
 +    * Align works if the wheel moves forward as well as if it moves backwards. 
 +    * add a cache (needs to be updated manually if anything that would influence the wheel position changes) 
 +    * add saving and loading of the cache (optionally, equivalent to baking it) 
 +    * added a generic plugin to control all Wheel Rotation plugins in a scene 
 +    * updated the included menu branch to include the "Wheel Rotation..." generic 
 +    * still needs testing, the Motion Modifier and Channel Modifier versions will follow.
  
-  * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) 
-  * Added a "Pass Through" option to the Cache Node to quickly disable it 
-  * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. 
  
-=== Version 1.3a ===+===== Older Releases =====
  
-  * fixed a crash bug in the Cache Node related to multi-threading +[[releases_2020]]
-  * fixed an issue in the Material Blender +
-  * fixed Modeler issues in the booster nodes as well as the cache node+
  
-=== Version 1.3 === +[[releases_2019]]
-  * Further speed improvements to the material blender node +
-  * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster+
  
-=== Version 1.2 ===+[[releases_2018]]
  
-  * Speed ups to the material blender if the opacity is 0% +[[legacy_changelog]]
-  * Added Channel Blender and Single Light Illumination Nodes. +
- +
-=== Version 1.1b === +
- +
-  * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* +
-  * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 +
- +
-=== Version 1.1a === +
- +
-  * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. +
- +
-=== Version 1.0 === +
- +
-  * initial release+
tools/release_history.txt · Last modified: 2021/10/29 11:07 by lightwolf