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tools:release_history [2019/01/23 14:12] – [Version 2019.01.02] lightwolf | tools:release_history [2021/10/29 11:07] (current) – [Version 2021.07.04] lightwolf | ||
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====== Changes ====== | ====== Changes ====== | ||
- | ===== Version 2019.01.23 *Preview* ===== | + | <WRAP important> |
- | **Please remove | + | |
- | * Added the Logic Nodes: [[tools: | ||
- | ===== Version 2019.01.02 ===== | ||
- | * Final Version | + | ===== Version |
- | * Added the [[reflection_lines]] procedural texture, our (late) Christmas present for patrons. | + | |
- | * Added a Time input to the [[variables]] nodes, allowing for the envelopes to be sampled at a specific time: | + | |
- | ===== Version 2018.12.18 ===== | + | * Added "After IK" as an option to the spline motion modifier. |
- | * Fixed an issue where the [[tools:multiimage_sampler|]] would crash if the first image was removed from the list. | + | * Fixed an issue in the spline motion modifier |
+ | * Add the first build of the [[tools:second_unit]] | ||
- | ===== Version | + | ===== Version |
- | * Added a preview version of the new [[multiimage_sampler]] | + | * Fixed an issues with the Spline Tools (and possible other items) due to changes made in the Animation Channel support code for the Spline Morph Deformer. |
- | ===== Version | + | ===== Version |
- | * The first release featuring | + | * Fixed an issue in the Spline Morph Deformer where 100% in a non-closed spline looped |
- | * Add the [[tools: | + | * Now the Spline Morph Deformer is included in the Mac build as well. D'oh. |
- | * Add the final version of the [[tools: | + | |
- | ===== Version | + | ===== Version |
- | * Changed | + | * Fixed an issues in the Spline Morph Deformer where it would crash when added to an item without points (such as a null object). |
- | * Added " | + | * Deactivated |
- | * Added the first version of the [[tools: | + | |
- | ===== Version | + | ===== Version |
- | * Added Render Priority for Windows | + | * Finally got the preview release of the [[tools: |
+ | * Worked on fixing issues with the distribution script when patching non-ascii characters into the Windows | ||
- | ===== Version | + | ===== Version |
- | * Rewrite of the Single Light Shader node to use the new lighting system. | + | * Fixed an issue where the (hidden) Instance Picker Master Plugin would disable all other gizmos used by LW, such as those used to move items. |
- | ===== Version | + | ===== Version |
- | The first version | + | * Fixed an issue where the settings of the Multi-Variable node weren' |
+ | * Fixed the channel path for the Channel Reference Node | ||
+ | * Tried to make the channel picker for the Channel Reference node resizeable - but LightWave | ||
- | ---- | + | ===== Version 2021.06.25 |
- | ===== Legacy versions | + | |
- | === Version 2.1 === | + | |
- | | + | * Added the first version |
- | | + | |
- | * The blending modes in the Material Blender were not processed correctly. Please note that this is a **breaking change** if either the modes or the opacity were used. | + | |
- | * The min/max nodal inputs | + | |
- | === Version | + | ===== Version |
- | * Added Ratio node to split a value according to a percentage | + | * Fixed an issues with the scale not being evaluated properly in the Transform Deformer once the strength was added. |
- | * Added " | + | * Changed |
- | * Added "Clamp Output" | + | |
- | * Fixed a potential crash in the Simple Colour Corrector if a negative value made it through to gamma changes | + | |
- | * Added "No Radiosity Reflectivity" | + | |
- | * Speed up to the Cache node | + | |
- | * The " | + | |
- | === Version | + | ===== Version |
- | * fixed a crash in " | + | * Added a Strength % to the Normal map output |
+ | * Fixed an issue of the code signed .plugin crashin on macOS. Unfortunately this also removes the personalised thank you message from the about panel. Basically, patching the .plugin to insert the patron name after the plugin has been code signed caused the issue. | ||
- | === Version | + | ===== Version |
- | * Added Schlick' | + | |
- | * Fixed various issues when nodes were used in Modeler | + | |
+ | * Fixed the transformation | ||
+ | * If no weight map is applied to a vertex, the weight is set to 0% for evaluation purposes. | ||
+ | * Fixed the transformation order on local coordinates (rotation and translation were swapped). | ||
- | === Version | + | ===== Version |
- | * fixed compatibility issues with the pixel filter in LW10 | + | * Added the preview build for the [[tools: |
- | * fixed an issue with the Cache node when rendering using VPR in LW10 | + | ===== Version 2021.05.13 ===== |
- | * Added a Scene Comment master plugin (It requires TextWrangler as well as the matching command line tools to be installed on OSX) | + | |
- | * Added the (experimental) StickyFrontUV node which can create front projection UVs for compositing. \\ Those stick to the item if it is transformed. Deformations are not supported. | + | |
- | * Added a Colour Space node to convert from one colour space to another (LW10 only) | + | |
- | * Added a Colour Space Converter Generic plug-in to convert from one colour space to another (LW10 only) \\ You can copy and paste colour values throughout LW using the following shortcuts (on the colour swatches): | + | |
- | | + | |
- | | + | |
- | === Version | + | ===== Version |
- | * Added the DepthLimiter Pixel filter. It clamps the maximum distance stored in the depth buffer to increase the quality | + | * Added the initial implementation |
+ | * Added a Normal Multi-Mixer node. | ||
+ | * Fixed an issue where spline control points wouldn' | ||
+ | ===== Version 2021.03.07 ===== | ||
- | === Version 1.6a === | + | * Fixed an issue where the Wheel Rotation node wouldn' |
+ | * Fixed an issue in the Material Multi-Mixer, | ||
+ | * Made sure that no negative numbers can be entered for the S-Tk spline display steps. | ||
- | * The Cache node didn't cache due to a change in code. Now it does - again. | ||
- | === Version | + | ===== Version |
- | * Added Illuminance option and function input to the Single Light Lambert | + | * Updates |
- | * Added Remap node | + | * On macOS, it always assumed it was on a scratch. |
- | * Fixed an issue with the single light illumination node in Modeler | + | |
- | * Added PPC 64-bit to the OSX version | + | * Made various scratch parameters even **more random**(tm) |
+ | * Tweaked | ||
- | === Version 1.5a === | ||
- | | + | ===== Version 2021.02.15 ===== |
- | * initial 64-bit OSX version | + | |
- | === Version 1.5 === | ||
- | * Added Sequence node | + | ===== Version 2021.02.08 ===== |
- | * Added " | + | |
- | * various extensions to existing nodes | + | |
- | * various bug fixes | + | |
- | * added on-line documentation at http:// | + | |
- | === Version 1.4 === | + | * Small GUI clean up in the Wheel Rotation GUI. |
+ | * Changed the link to the wiki for the Wheel Rotation Control generic plugin. | ||
+ | * Added the first version of the Texture Repetition node. | ||
+ | * Updated the documentation for the Wheel Rotation plugins, added docs for the Texture Repetition node. | ||
- | * Added Extended Spot Info Node | + | ===== Version 2021.02.01 ===== |
- | * Added Time Info Node | + | |
- | === Version 1.3b === | + | * The first release for 2021 - yay! |
+ | * Finally for the updated Wheel Rotation node to work and it's been a struggle. Please consider this as a preview build. | ||
+ | * add Align option - this requires the wheel to be build so -Z is forward and the axle is along the X axis. | ||
+ | * Align works if the wheel moves forward as well as if it moves backwards. | ||
+ | * add a cache (needs to be updated manually if anything that would influence the wheel position changes) | ||
+ | * add saving and loading of the cache (optionally, | ||
+ | * added a generic plugin to control all Wheel Rotation plugins in a scene | ||
+ | * updated the included menu branch to include the "Wheel Rotation..." | ||
+ | * still needs testing, the Motion Modifier and Channel Modifier versions will follow. | ||
- | * Removed the preview from the Cache node due to obscure crashes with third party nodes (SG_AmbOcc to be precise) | ||
- | * Added a "Pass Through" | ||
- | * The Scalar Booster wasn't added to LightWave 3D properly, please re-add the plugin to get it. | ||
- | === Version 1.3a === | + | ===== Older Releases ===== |
- | * fixed a crash bug in the Cache Node related to multi-threading | + | [[releases_2020]] |
- | * fixed an issue in the Material Blender | + | |
- | * fixed Modeler issues in the booster nodes as well as the cache node | + | |
- | === Version 1.3 === | + | [[releases_2019]] |
- | * Further speed improvements to the material blender node | + | |
- | * Four new nodes: Cache, Material Booster, Colour Booster and Scalar Booster | + | |
- | === Version 1.2 === | + | [[releases_2018]] |
- | * Speed ups to the material blender if the opacity is 0% | + | [[legacy_changelog]] |
- | * Added Channel Blender and Single Light Illumination Nodes. | + | |
- | + | ||
- | === Version 1.1b === | + | |
- | + | ||
- | * fixes a bug that made the Material Blender unuseable for ... materials :( *sigh* | + | |
- | * fixes a bug that caused the 32bit version of the Notifier to crash on Vista x64 | + | |
- | + | ||
- | === Version 1.1a === | + | |
- | + | ||
- | * fixes a bug that only affects the Material Blender for OSX-CFM, the other plugins have not changed. | + | |
- | + | ||
- | === Version 1.0 === | + | |
- | + | ||
- | * initial release | + |