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tools:materialblender

Material Blender

This node allows you to split up materials into shading components, merge shaders into materials or blend different materials together.

One thing worth noting is the fact that the shading input always overrides the respective material, so if you connect a material to the “fg Material” input, the “fg Specular” will override the specular component of the material.

Kudos to Mike Stetson for coming up with the initial idea.

tools/materialblender.txt · Last modified: 2013/10/16 14:43 by 127.0.0.1