qckpck2018:qckhud
Differences
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| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| qckpck2018:qckhud [2019/01/16 11:25] – [Background] lightwolf | qckpck2018:qckhud [2019/06/03 13:03] (current) – lightwolf | ||
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| ===== qckHuD Master Plugin ===== | ===== qckHuD Master Plugin ===== | ||
| - | |||
| Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. | Opening the master plugin displays a user interface to edit the overlays for the current scene. This user interface can be resized freely. | ||
| + | {{ : | ||
| + | |||
| + | < | ||
| ==== Presets ==== | ==== Presets ==== | ||
| + | |||
| + | This uses the same presets system as our other plugins: [[exrtrader2018: | ||
| ==== About ==== | ==== About ==== | ||
| ==== List of Overlays ==== | ==== List of Overlays ==== | ||
| Line 53: | Line 57: | ||
| === Overlay === | === Overlay === | ||
| - | This is the text displayed as an overlay. You may include any of the available | + | This is the text displayed as an overlay. You may include any of the available |
| === Hide if not used === | === Hide if not used === | ||
| Line 61: | Line 65: | ||
| === Append Variable... === | === Append Variable... === | ||
| - | This appends | + | This appends |
| + | |||
| + | === Append Item... === | ||
| + | |||
| + | This appends the selected item name as a variable limiter. See [[# | ||
| ==== Overlay Properties (right hand side) ==== | ==== Overlay Properties (right hand side) ==== | ||
| Line 113: | Line 121: | ||
| === Enable === | === Enable === | ||
| - | En-/ | + | En- / disables the background for the current position. |
| === Colour === | === Colour === | ||
| Line 125: | Line 133: | ||
| ===== Variables ===== | ===== Variables ===== | ||
| - | | **Scene** || | + | Variables need to be enclosed in % within the overlay, i.e. |
| + | | ||
| + | |||
| + | Variables related to specific items can be limited to a specific item as opposed to the current selection. | ||
| + | This is done by adding the item name in front of the variable, designated by a $, i.e. | ||
| + | $my_Camera%camera.zoom% | ||
| + | |||
| + | If you actually want the characters % or $ to show up in an overlay, just type them twice. %% shows a single %, $$ a single $. | ||
| + | |||
| + | <tabbox Scene> | ||
| |scene.fps| Frames per second of the current scene| | |scene.fps| Frames per second of the current scene| | ||
| |scene.time| Time of the current frame in the scene in seconds| | |scene.time| Time of the current frame in the scene in seconds| | ||
| Line 139: | Line 157: | ||
| |scene.num_polygons|| | |scene.num_polygons|| | ||
| |scene.render_camera|| | |scene.render_camera|| | ||
| - | |**Item**|| | + | < |
| |item.name|| | |item.name|| | ||
| |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| | |item.position|Position of the item in local coordinates. Append .x/.y/.z to display individual components| | ||
| |item.rotation|Rotation of the item in local degrees. Append .h/.p/.b to display individual components| | |item.rotation|Rotation of the item in local degrees. Append .h/.p/.b to display individual components| | ||
| - | |item.scaling|| | + | |item.scaling|Scale of the item in local coordinates. Append .x/.y/.z to display individual components| |
| - | |item.world_position|| | + | |item.world_position|World position of the item in local coordinates. Append .x/.y/.z to display individual components| |
| |item.position_controller|| | |item.position_controller|| | ||
| |item.rotation_controller|| | |item.rotation_controller|| | ||
| Line 153: | Line 171: | ||
| |item.goal|| | |item.goal|| | ||
| |item.breadcrumbs|The complete hierarchy of items to the selected item| | |item.breadcrumbs|The complete hierarchy of items to the selected item| | ||
| - | |**Object**|| | + | < |
| |object.filename|| | |object.filename|| | ||
| |object.num_points|| | |object.num_points|| | ||
| |object.num_polygons|| | |object.num_polygons|| | ||
| - | |**Light**|| | + | < |
| |light.intensity|| | |light.intensity|| | ||
| |light.type|| | |light.type|| | ||
| |light.quality|| | |light.quality|| | ||
| |light.flags|| | |light.flags|| | ||
| - | |**Camera**|| | + | < |
| |camera.zoom|| | |camera.zoom|| | ||
| |camera.focal_length|| | |camera.focal_length|| | ||
| Line 168: | Line 187: | ||
| |camera.f-stop|| | |camera.f-stop|| | ||
| |camera.resolution|| | |camera.resolution|| | ||
| - | |**Bone**|| | + | |
| + | < | ||
| |bone.strength|| | |bone.strength|| | ||
| |bone.twist|| | |bone.twist|| | ||
| Line 178: | Line 198: | ||
| |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components| | |bone.limits|Minimum and Maximum rotation limits. Append .h/.p/.b to display individual components| | ||
| + | </ | ||
| + | |||
| + | If you think that any variables are missing to display the information you need, please get in touch with us and we’ll see if we can add them. | ||
qckpck2018/qckhud.1547634309.txt.gz · Last modified: by lightwolf
