vai:file_formats
Differences
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| vai:file_formats [2026/08/03 12:51] – created lightwolf | vai:file_formats [2026/08/03 12:54] (current) – lightwolf | ||
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| ===== Reading ===== | ===== Reading ===== | ||
| - | |||
| - | ==== Natively supported ==== | ||
| ^File Type ^Extension ^ | ^File Type ^Extension ^ | ||
| - | |OpenUSD | + | |Direct3D XFile | .x | |
| - | + | |Wavefront Object | .obj | |
| - | ==== Suppported via Assimp ==== | + | |Additive manufacturing file format(AMF) | .amf |
| - | + | |Discreet 3DS | .3ds | |
| - | ^File Type ^Extension ^ | + | |Discreet 3DS | .prj |
| - | |x | Direct3D XFile | | + | |Quake III Mesh | .md3 |
| - | |obj | Wavefront Object | | + | |Quake II Mesh | .md2 |
| - | |amf | Additive manufacturing file format(AMF) | | + | |Stanford Polygon Library (PLY) | .ply |
| - | |3ds | Discreet 3DS | | + | |Quake Mesh / 3D GameStudio Mesh | .mdl |
| - | |prj | Discreet 3DS | | + | |ASE | .ase |
| - | |md3 | Quake III Mesh | | + | |ASE | .ask |
| - | |md2 | Quake II Mesh | | + | |3D GameStudio Heightmap (HMP) | .hmp |
| - | |ply | Stanford Polygon Library (PLY) | | + | |Valve SMD | .smd |
| - | |mdl | Quake Mesh / 3D GameStudio Mesh | | + | |Valve SMD | .vta |
| - | |ase | ASE | | + | |Return To Castle Wolfenstein Mesh | .mdc |
| - | |ask | ASE | | + | |Doom 3 / MD5 Mesh | .md5mesh |
| - | |hmp | 3D GameStudio Heightmap (HMP) | | + | |Doom 3 / MD5 Mesh | .md5camera |
| - | |smd | Valve SMD | | + | |Doom 3 / MD5 Mesh | .md5anim |
| - | |vta | Valve SMD | | + | |Stereolithography (STL) | .stl |
| - | |mdc | Return To Castle Wolfenstein Mesh | | + | |LightWave/ |
| - | |md5mesh | + | |LightWave/ |
| - | |md5camera | + | |Drawing Interchange Format (DXF) | .dxf |
| - | |md5anim | + | |Neutral File Format | .enff |
| - | |stl | Stereolithography (STL) | | + | |Neutral File Format |
| - | |lwo | LightWave/ | + | |Raw | .raw |
| - | |lxo | LightWave/ | + | |Silo SIB | .sib |
| - | |dxf | Drawing Interchange Format (DXF) | | + | |OFF | .off |
| - | |enff | Neutral File Format | | + | |AC3D | .ac |
| - | |nff | Neutral File Format | | + | |AC3D | .acc |
| - | |raw | Raw | | + | |AC3D | .ac3d |
| - | |sib | Silo SIB | | + | |BVH (MoCap) | .bvh |
| - | |off | OFF | | + | |Irrlicht Mesh Reader | .xml |
| - | |ac | AC3D | | + | |Irrlicht Mesh Reader |
| - | |acc | AC3D | | + | |Irrlicht Scene Reader |
| - | |ac3d | AC3D | | + | |Irrlicht Scene Reader | .xml |
| - | |bvh | BVH (MoCap) | | + | |Quick3D |
| - | |xml | Irrlicht Mesh Reader | | + | |Quick3D |
| - | |irrmesh | + | |BlitzBasic 3D | .b3d |
| - | |irr | Irrlicht Scene Reader | | + | |Collada |
| - | |xml | Irrlicht Scene Reader | | + | |Collada |
| - | |q3o | Quick3D | | + | |Collada | .zae |
| - | |q3s | Quick3D | | + | |Terragen Heightmap | .ter |
| - | |b3d | BlitzBasic 3D | | + | |CharacterStudio Motion |
| - | |dae | Collada | | + | |Unreal Mesh | .3d |
| - | |xml | Collada | | + | |Unreal Mesh | .uc |
| - | |zae | Collada | | + | |LightWave Scene | .lws |
| - | |ter | Terragen Heightmap | | + | |LightWave Scene | .mot |
| - | |csm | CharacterStudio Motion | + | |Ogre3D Mesh | .mesh |
| - | |3d | Unreal Mesh | | + | |Ogre3D Mesh | .mesh.xml |
| - | |uc | Unreal Mesh | | + | |Open Game Engine Exchange |
| - | |lws | LightWave Scene | | + | |Milkshape 3D | .ms3d |
| - | |mot | LightWave Scene | | + | |TrueSpace Object | .cob |
| - | |mesh | Ogre3D Mesh | | + | |TrueSpace Object | .scn |
| - | |mesh.xml | + | |Blender 3D (http:// |
| - | |ogex | Open Game Engine Exchange | | + | |Quake III BSP | .bsp |
| - | |ms3d | Milkshape 3D | | + | |Quake III BSP | .pk3 |
| - | |cob | TrueSpace Object | | + | |Nendo Mesh | .ndo |
| - | |scn | TrueSpace Object | | + | |Industry Foundation Classes (IFC) | .ifc |
| - | |blend | Blender 3D (http:// | + | |Industry Foundation Classes (IFC) | .ifczip |
| - | |bsp | Quake III BSP | | + | |Industry Foundation Classes (IFC) | .step |
| - | |pk3 | Quake III BSP | | + | |Industry Foundation Classes (IFC) | .stp |
| - | |ndo | Nendo Mesh | | + | |XGL | .xgl |
| - | |ifc | Industry Foundation Classes (IFC) | | + | |XGL | .zgl |
| - | |ifczip | + | |Autodesk FBX | .fbx |
| - | |step | Industry Foundation Classes (IFC) | | + | |Assimp Binary |
| - | |stp | Industry Foundation Classes (IFC) | | + | |glTF | .gltf |
| - | |xgl | XGL | | + | |glTF | .glb |
| - | |zgl | XGL | | + | |glTF2 |
| - | |fbx | Autodesk FBX | | + | |glTF2 | .glb |
| - | |assbin | + | |glTF2 |
| - | |gltf | glTF | | + | |3mf | .3mf | |
| - | |glb | glTF | | + | |Extensible 3D(X3D, X3DB) | .x3d |
| - | |gltf | glTF2 | | + | |Extensible 3D(X3D, X3DB) | .x3db |
| - | |glb | glTF2 | | + | |MMD | .pmx |
| - | |vrm | glTF2 | | + | |Inter-Quake Model | .iqm |
| - | |3mf | 3mf | | + | |Pixar USD | .usd |
| - | |x3d | Extensible 3D(X3D, X3DB) | | + | |Pixar USD Ascii | .usda |
| - | |x3db | Extensible 3D(X3D, X3DB) | | + | |Pixar USD Crate | .usdc |
| - | |pmx | MMD | | + | |Pixar USD Zipped |
| - | |iqm | Inter-Quake Model | | + | |Autodesk FBX | .fbx |
| - | |usd | Pixar USD | | + | |Collada | .dae | |
| - | |usda | Pixar USD Ascii | | + | |
| - | |usdc | Pixar USD Crate | | + | |
| - | |usdz | Pixar USD Zipped | | + | |
| - | |fbx | Autodesk FBX | | + | |
| - | |dae | Collada | | + | |
| - | + | ||
| - | + | ||
| - | + | ||
| - | + | ||
vai/file_formats.1785754310.txt.gz · Last modified: by lightwolf
