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tools:weave

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Weave (WiP)

This node is based on the 3dsMax Weave OSL shader.
Developed by Zap Andersson, Copyright 2018 Autodesk Inc, All rights reserved. Licensed under Apache 2.0 license.

Parameters

Background Colour

Since the shader renders fibres on top of a background, this allows you to define the background colour.

Scale

The spacing and scale of the fibres. The smaller the scale, the more there are.

U Colour / V Colour

The colour of the fibres along U and V.

Width

The width of the fibres as a percentage to the next fibre.

Opacity Fade

Random Seed

Roundness / Weave

Roundness

This tints the fibres to add pseudo-shading to make them look round.

This works in conjunction with Round Shadow, both need to be higher than 0% for en effect to be seen.

Round Shadow defines the strength of the shading, the Roundness how much of the fibre is covered.

Roundness Displacement

Adds this much displacement due to Roundness to the Displacement output.

Round Shadow

Adds a fake, ambient occlusion style shadow to the Roundness shading.

Weave Displacement

Adds this much displacement due to the weaving to the Displacement output.

Weave Shadow

Adds a fake, ambient occlusion style shadow of the top fibres to the ones underneath it.

Frizz / Bendyness

Frizz

This changes the width of individual fibres along their length.

Frizz Displacement

Frizz Scale

This controls the the frequency of the change in width.

Bendyness

This randomizes the width of the fibres.

Bendyness Scale

Controls the frequency of the Bendyness.

tools/weave.1574619532.txt.gz · Last modified: 2019/11/24 19:18 by lightwolf