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This node is based on the 3dsMax Weave OSL shader.
Developed by Zap Andersson, Copyright 2018 Autodesk Inc, All rights reserved. Licensed under Apache 2.0 license.
Since the shader renders fibres on top of a background, this allows you to define the background colour.
The spacing and scale of the fibres. The smaller the scale, the more there are.
The colour of the fibres along U and V.
The width of the fibres as a percentage to the next fibre.
This tints the fibres to add pseudo-shading to make them look round.
This works in conjunction with Round Shadow, both need to be higher than 0% for en effect to be seen.
Round Shadow defines the strength of the shading, the Roundness how much of the fibre is covered.
Adds this much displacement due to Roundness to the Displacement output.
Adds a fake, ambient occlusion style shadow to the Roundness shading.
Adds this much displacement due to the weaving to the Displacement output.
Adds a fake, ambient occlusion style shadow of the top fibres to the ones underneath it.
This changes the width of individual fibres along their length.
This controls the the frequency of the change in width.
This randomizes the width of the fibres.
Controls the frequency of the Bendyness.