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+ | ====== Vector Motion Blur ====== | ||
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+ | Deforms an mesh for sub-frames to allow LightWave 3D to compute motion blur from object sequences. | ||
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+ | The displacement must be provided as a vertex map of velocities per frame. | ||
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+ | The vector input must be connected to a a node evaluating the vertex map that stores the velocities. The vector output provides the displacement for the current sub frame. | ||
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+ | ===== Controls ===== | ||
+ | ==== Time Base ==== | ||
+ | Determines if the velocities stored in the vertex map are per frame or per second. | ||
+ | ==== Invert Vector ==== | ||
+ | Inverts the direction of the velocity. | ||
+ | ==== Multiplier ==== | ||
+ | Multiplies the velocity to scale the effect up or down. | ||
+ | ==== Octane Compatibility ==== | ||
+ | Slightly changes how the sub-frame offset is compute to let Octane pick up the deformation and evaluate if for the motion blur. | ||
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