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tools:uv_transform

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tools:uv_transform [2020/07/14 17:09] – [Viewport Handles] lightwolftools:uv_transform [2020/07/20 12:47] (current) lightwolf
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 ===== Viewport Handles ===== ===== Viewport Handles =====
 +
 +{{ :tools:pasted:20200714-174315.png}}
  
 The viewport handles support the **ctrl** or **shift** modifiers ((**alt** is not available as it pans the view)). However, only either one of them and they need to be pressed before a handle is selected in the viewport. The viewport handles support the **ctrl** or **shift** modifiers ((**alt** is not available as it pans the view)). However, only either one of them and they need to be pressed before a handle is selected in the viewport.
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 Pressing **ctrl** prior to selecting the handle will constrain it to the U of V axis, depending on the position of the mouse cursor. Pressing **ctrl** prior to selecting the handle will constrain it to the U of V axis, depending on the position of the mouse cursor.
  
 +==== Rotation ====
  
 +The rotation of the selection can be edited interactively using the circle around the centre of the UVs.
 +
 +Just clicking and dragging will change the angle.
 +
 +If **ctrl** is pressed while the handle is selected, the angle will change in steps of 15°.
 +
 +If **shift** is pressed while the handle is selected, the selection will align to the position of the mouse cursor in relation to the selection centre.
 +
 +==== Edge Handles ====
 +
 +There are four handles at the edges of the selection, they scale on the U or V axis respectively.
 +
 +If a handle is selected, moving it will scale and re-position in such a way that the opposite edge is not affected.
 +
 +If **shift** is pressed while selecting the handle, the opposite handle will scale as well.
 +
 +==== Corner Handles ====
 +
 +There are four handles at the corners of the selection.
 +
 +These will scale the UVs along both U and V while the opposite corner doesn't move.
 +
 +Pressing **ctrl** before the handle is selected will scale it proportionally to the current scale.
 +Pressing **shift** before the handle is selected will scale the opposite corner as well.
 +
 +==== Scale Handle ====
 +
 +This will scale the selected UVs proportionally around their centre. Pressing **ctrl** while selecting the handle will scale along the UV directions seperately.
 ===== GUI controls ===== ===== GUI controls =====
  
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 Snaps all interactions in the viewport to the grid as provided by Modeler. Unfortunately this grid has very tiny steps. Snaps all interactions in the viewport to the grid as provided by Modeler. Unfortunately this grid has very tiny steps.
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tools/uv_transform.txt · Last modified: 2020/07/20 12:47 by lightwolf