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====== UV Distort (Preliminary) ====== | ====== UV Distort (Preliminary) ====== | ||
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+ | UV Distort is a tool to distort UV coordinates using simple corner pinning. One use case is matching UV coordinates to a texture image of an item with perspective distortion. | ||
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+ | ===== Basic Use ===== | ||
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+ | To use the tool, make sure you have a working Texture map selected in the bottom right of the Modeler user interface. | ||
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+ | Select points, edges or polygons, make sure that one of the viewports shows the UV Texture view. Then activate the tool. | ||
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+ | It will draw a bounding box around the selected vertices in the UV View. The four handles in the corners can now be moved to distort the UV values. | ||
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+ | The selected (yellow) handle can also be nudged using the cursor keys. | ||
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+ | Pressing the right mouse button will recall the settings from the last time the tool was used (within the current modelling session). | ||
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+ | ---- | ||
+ | [[https:// | ||
+ | This is the plugin of the month for March 2019, made possible by the finest patrons on [[https:// |