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tools:triplanar_mixer [2018/12/03 11:47] lightwolftools:triplanar_mixer [2019/01/07 11:28] (current) – [Triplanar Mixer] lightwolf
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 ====== Triplanar Mixer ====== ====== Triplanar Mixer ======
  
-This nodes blends colour input using the triplanar method. Essentially, depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes.+This node blends colour input using the triplanar method. Essentially, depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes
 + 
 +If you would just like to texture using images, [[tools:triplanar_mapper|]] might be the better choice.
  
 ===== Controls ===== ===== Controls =====
  
-===== Node Inputs =====+==== Background Colour / Blend Mode / Opacity ====
  
-===== Node Outputs =====+These are the standard compositing controls as provided by the native 2D mapping nodes as well.
  
 +==== Triplanar Blend ====
  
 +This controls how hard/soft the blend of the planar projections is as the normals point away from the major axes.
 +
 +|{{:tools:triplanar_blending0.png?nolink&200|0% Blend}}|{{:tools:triplanar_blending20.png?nolink&200|20% Blend}}|{{:tools:triplanar_blending50.png?nolink&200|20% Blend}}| {{:tools:triplanar_blending100.png?nolink%200|100% Blend}}|
 +|0% Blend|20% Blend|50% Blend|100% Blend|
 +
 +We recommend a value between 5% and 20% for most uses.
 +
 +==== World Space ====
 +
 +This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected.
 +
 +
 +===== Node Connections =====
 {{ :tools:triplanarmixer_node.png?nolink|}} {{ :tools:triplanarmixer_node.png?nolink|}}
 +Since LightWave 3D converts connections automatically, the colour inputs and the output can be used for vectors((which don't converted, as they're identical to colours)) and scalars as well.
 +
 +==== Inputs ====
 +
 +=== Background / Opacity ===
 +
 +These inputs are identical to the ones provided by the native texture mapping nodes for compositing.
 +
 +=== Blend ===
 +
 +The triplanar blend strength.
 +
 +=== Colour X / Colour Y / Colour Z ===
 +
 +The colour inputs for the X, Y and Z axis respectively. You connect these to textures (projected images or procedurals). They will be used and blended according to the direction of the surface normal and the blend setting.
 +
 +=== Colour -X / Colour -Y / Colour -Z ===
 +
 +These inputs are identical to the previous ones, but allow you to apply a different texture to the negative direction of an axis.
 +
 +If these inputs are not connected, the main inputs will be used for all directions.
 +
 +=== Normal ===
 +
 +This input overrides the normal used to compute the blending.
 +
 +==== Outputs ====
 +
 +=== Colour ===
  
 +The computed colour.
  
 +----
 +[[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
 +This is the plugin of the month for November 2018, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].
tools/triplanar_mixer.1543834067.txt.gz · Last modified: 2018/12/03 11:47 by lightwolf