tools:triplanar_mixer
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tools:triplanar_mixer [2018/12/03 11:50] – lightwolf | tools:triplanar_mixer [2019/01/07 11:28] (current) – [Triplanar Mixer] lightwolf | ||
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====== Triplanar Mixer ====== | ====== Triplanar Mixer ====== | ||
- | This nodes blends colour input using the triplanar method. Essentially, | + | This node blends colour input using the triplanar method. Essentially, |
+ | |||
+ | If you would just like to texture using images, [[tools: | ||
===== Controls ===== | ===== Controls ===== | ||
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===== Node Connections ===== | ===== Node Connections ===== | ||
{{ : | {{ : | ||
+ | Since LightWave 3D converts connections automatically, | ||
+ | |||
==== Inputs ==== | ==== Inputs ==== | ||
- | ==== Outputs ==== | ||
+ | === Background / Opacity === | ||
+ | |||
+ | These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | ||
+ | |||
+ | === Blend === | ||
+ | |||
+ | The triplanar blend strength. | ||
+ | |||
+ | === Colour X / Colour Y / Colour Z === | ||
+ | |||
+ | The colour inputs for the X, Y and Z axis respectively. You connect these to textures (projected images or procedurals). They will be used and blended according to the direction of the surface normal and the blend setting. | ||
+ | |||
+ | === Colour -X / Colour -Y / Colour -Z === | ||
+ | |||
+ | These inputs are identical to the previous ones, but allow you to apply a different texture to the negative direction of an axis. | ||
+ | |||
+ | If these inputs are not connected, the main inputs will be used for all directions. | ||
+ | |||
+ | === Normal === | ||
+ | |||
+ | This input overrides the normal used to compute the blending. | ||
+ | |||
+ | ==== Outputs ==== | ||
+ | === Colour === | ||
+ | The computed colour. | ||
+ | ---- | ||
+ | [[https:// | ||
+ | This is the plugin of the month for November 2018, made possible by the finest patrons on [[https:// |
tools/triplanar_mixer.1543834218.txt.gz · Last modified: 2018/12/03 11:50 by lightwolf