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tools:triplanar_mixer

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tools:triplanar_mixer [2018/12/03 12:19]
lightwolf
tools:triplanar_mixer [2019/01/07 11:28]
lightwolf [Triplanar Mixer]
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 This nodes blends colour input using the triplanar method. Essentially,​ depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes. This nodes blends colour input using the triplanar method. Essentially,​ depending on the direction of the normal, either the X, Y or Z inputs are being used respectively. The colours provided by the inputs are blended the further away the normal points from any of the main axes.
 +
 +If you would just like to texture using images, [[tools:​triplanar_mapper|]] might be the better choice.
  
 ===== Controls ===== ===== Controls =====
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 ===== Node Connections ===== ===== Node Connections =====
 {{ :​tools:​triplanarmixer_node.png?​nolink|}} {{ :​tools:​triplanarmixer_node.png?​nolink|}}
-==== Inputs ==== 
- 
 Since LightWave 3D converts connections automatically,​ the colour inputs and the output can be used for vectors((which don't converted, as they'​re identical to colours)) and scalars as well. Since LightWave 3D converts connections automatically,​ the colour inputs and the output can be used for vectors((which don't converted, as they'​re identical to colours)) and scalars as well.
  
 +==== Inputs ====
  
 === Background / Opacity === === Background / Opacity ===
tools/triplanar_mixer.txt · Last modified: 2019/01/07 11:28 by lightwolf