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tools:triplanar_mapper [2018/12/03 11:36] – [Node Connections] lightwolf | tools:triplanar_mapper [2019/01/07 11:27] (current) – [Triplanar Mapper] lightwolf | ||
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This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | This can be used to quickly texture more organic or natural objects without requiring precise UV coordinates. | ||
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+ | If you would like to mix arbitrary textures (including procedurals), | ||
===== Controls ===== | ===== Controls ===== | ||
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==== Inputs ==== | ==== Inputs ==== | ||
- | === Background / Opacity | + | === Background / Opacity === |
These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | These inputs are identical to the ones provided by the native texture mapping nodes for compositing. | ||
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+ | === Blend === | ||
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+ | The triplanar blend strength. | ||
=== Normal === | === Normal === | ||
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This output returns the surface normal perturbed by the bump map. | This output returns the surface normal perturbed by the bump map. | ||
+ | ---- | ||
+ | [[https:// | ||
+ | This is the plugin of the month for November 2018, made possible by the finest patrons on [[https:// | ||
- | + | We'd like to thank Antti Järvelä from the LightWave 3D Group in helping us figure out the specifics of the bump mapping code in LightWave 3D. | |
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