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tools:tonemapper [2018/03/16 16:54] – created lightwolftools:tonemapper [2018/11/19 15:30] (current) lightwolf
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 ====== Tonemapper ====== ====== Tonemapper ======
-this pixel filter applies simple tone mapping to the image, as it renders. It can be edited interactively while VPR renders (but causes VPR to re-render when any of the settings change).+{{ :tools:tonemapper.png?nolink|}} 
 +This pixel filter applies simple tone mapping to the image, as it renders. It can be edited interactively while VPR renders (but causes VPR to re-render when any of the settings change)
 + 
 + 
 +===== Mode ===== 
 +Currently three simple algorithms are implemented: 
 +==== Simple ==== 
 + 
 +Just flattens the image, making sure that there's no values above 1.0. 
 + 
 +==== Gamma Compression ==== 
 + 
 +Exposure multiplies the colour, Contrast is a gamma value. 
 + 
 +==== Chaos ==== 
 + 
 +The same as Gamma Compression but Contrast is identical to the one used by VRay, which tries to preserve more details in dark and bright areas. 
 + 
 +===== Enabled ===== 
 + 
 +Toggles if the pixel filter is being used (useful when used with VPR to check the effect) 
 + 
 +===== Affect Final Render ===== 
 + 
 +If enabled, the Exposure will affect final renders as well (F9/F10). Usually this is off, assuming that a more sophisticated algorithm will be used in post.
  
-Currently only one algorithm is implemented which used an Exposure and Contrast setting. 
tools/tonemapper.1521215646.txt.gz · Last modified: 2018/03/16 16:54 by lightwolf