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tools:texture_repetition [2021/02/08 11:31] lightwolftools:texture_repetition [2021/05/08 20:02] (current) – [Outputs] lightwolf
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-====== Texture Repetition (in Progress) ======+====== Texture Repetition ======
  
 The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection. The Texture Repetition nodes takes an images that is no tileable and randomly splats it onto a surface using a projection.
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 This works best for images that are more organic and irregular in nature. This works best for images that are more organic and irregular in nature.
  
-{{:tools:pasted:20210206-154147.png?320}} +|{{:tools:pasted:20210206-154147.png?320}}|{{:tools:pasted:20210206-154043.png?320}}| 
-Pebble texture, repeated.+|Pebble texture, repeated.|Pebble texture using Texture Repetition.| 
 + 
  
-{{:tools:pasted:20210206-154043.png?320}} 
-Pebble texture using Texture Repetition. 
  
 ===== Controls ===== ===== Controls =====
-{{ :tools:pasted:20210206-153512.png}}+{{ :tools:pasted:20210208-121948.png}}
  
 ==== Image ==== ==== Image ====
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 The pop-up allows for selecting a loaded or loading a new image. The pop-up allows for selecting a loaded or loading a new image.
 ==== Texture Scale ==== ==== Texture Scale ====
 +
 +This setting defines how far a texture will be shifted.
 +
 +{{:tools:texturerepetition_texture.png?480|}}
 ==== Noise Scale ==== ==== Noise Scale ====
 +
 +This setting changes the scale of the underlying noise used to shift the texture.
 +
 +{{:tools:texturerepetition_random.png?480|}}
 ==== Noise Seed ==== ==== Noise Seed ====
-==== Pixel Blending ==== 
-==== Use MipMaps ==== 
-==== MipMap Strength ==== 
-==== Bump Strength ==== 
  
 +An integer number to initialize the random number generator used for the noise. This allows for different distributions even if all other settings stay the same.
 +==== Pixel Blending / Use MipMaps / MipMap Strength / Bump Strength ====
  
 +These correspond to the same controls on the native image nodes.
  
  
 +==== Triplanar Mapping ====
 +{{ :tools:pasted:20210208-121923.png}}
 +
 +Triplanar mapping is a type of cubic texture mapping with edge blending.
 +
 +Please have a look at the [[tools:triplanar_mapper|]] for a more elaborate explanation.
 +
 +=== Use Triplanar Mapping ===
 +
 +Activating this toggle enables Triplanar mapping, overring the Projection input and the use of the default UVs. It also enables the controls below used to control the mapping.
 +
 +Controls not described here work identically to those used by the native 2D Image node.
 +
 +=== Triplanar Blend ===
 +This controls how hard/soft the blend of the planar projections is as the normals point away from the major axes.
 +
 +|{{:tools:triplanar_blending0.png?nolink&200|0% Blend}}|{{:tools:triplanar_blending20.png?nolink&200|20% Blend}}|{{:tools:triplanar_blending50.png?nolink&200|20% Blend}}| {{:tools:triplanar_blending100.png?nolink%200|100% Blend}}|
 +|0% Blend|20% Blend|50% Blend|100% Blend|
 +
 +We recommend a value between 5% and 20% for most uses.
 +
 +=== World/Deformed Coords ===
 +This controls if the blending is computed in local or in world space. Please note, this only affects how the blending is computed, not how the images are projected.
 +
 +=== UV Tiles ===
 +== Flip Reverse Side ==
 +
 +If this option is enabled, the projected image will be flipped on the U texture coordinate axis on the negative side of the projection. This can be used to make images containing text be readable on the back side of a mesh as well.
 +
 +=== UV Offset ===
 +
 +Adds an offset to the computed UV coordinates. This can even be used to animate a texture across a surface.
  
  
  
 ===== Connections ===== ===== Connections =====
-{{:tools:pasted:20210208-113135.png}}+{{ :tools:pasted:20210208-113135.png}}
 ==== Inputs ==== ==== Inputs ====
  
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 === Projection === === Projection ===
 +
 +This defines the Projection to use. If nothing is connected, the default UV is used.
 +
 +This input is ignored if triplanar mapping is used.
  
  
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 ==== Outputs ==== ==== Outputs ====
 === Colour === === Colour ===
 +
 +Outputs the colour of the repeated image.
 +
 === Luma === === Luma ===
 +
 +Outputs the luminance of the repeated image.
 +
 === Alpha === === Alpha ===
-=== Normal ===+ 
 +Outputs the alpha of the repeated image. 
 === Bump === === Bump ===
 +
 +Outputs a bump map computed from the luminance of the repeated image.
  
 ---- ----
 [[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]] [[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]]
-This is the plugin of the month for January 2020, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].+This is the plugin of the month for January 2021, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]].
  
  
tools/texture_repetition.1612780297.txt.gz · Last modified: 2021/02/08 11:31 by lightwolf