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tools:start

db&w Tools

The db&w Tools are a collection of small plugins for LightWave 3D.

They've initially been written out of personal need, due to user suggestions, as a playground or to complement our products.

As of November 1st 2018, all future versions will only be available to our patrons on Patreon. We want to continue developing the plugins for you, with you.

We hope that you will enjoy using them ;)

Changes

Nodes

Notes

As a general note, the nodal editors in LightWave 3D treat both vectors and colours the same way. Both are three floating point values and may be used interchangeably.

2D Image

2D Textures

  • Reflection Lines - Reflection Lines procedural texture, our Christmas present for patrons in 2018

Additional

  • Sequencer - turns sequences of numbers into a pseudo-random distribution
  • Time Info - returns the current time and frame
  • Get Automatic Size - Exposes the automatic size and bounding box as computed by LightWave 3D

Colour

Experimental

  • Sticky Front UV - stick a front projection to moving items and, optionally, render the UVs for a compositing tool

Gradient

Materials

Logic

These nodes create or operate on boolean values. These are integers that are either 0 (False) or 1 (True) and can, for example, be used to switch between two values depending on various conditions.

Maths

Scalar

Shading

Spot

Switcher

Tools

Variables

Pixel Filters

Image Filters

Generic Plugins (Layout)

Master Plugins (Layout)

Image Viewer

Modeler Tools

  • UV Distort A tool to distort UVs to match an image

Download

As of November 1st 2018, all future versions will only be available to our patrons on Patreon.

Older db&w Tools are available in our download section for Windows and MacOS.


Licence

These plugins are copyrighted by db&w GbR. Current builds are only provided to patrons as of November 2018.

These programs are provided *as is* without warranties of any kind, either expressed or implied, including, but not limited to, the implied warranties of merchantability and fitness for a particular purpose.

Additional Material

Andrew Comb uses many free db&w Tools in his Advanced Shading Tutorial presented at the

San Diego LightWave Users Group.

tools/start.txt · Last modified: 2019/05/20 14:18 by lightwolf