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tools:splinemorph-deformer [2021/10/07 10:53] – created lightwolf | tools:splinemorph-deformer [2021/10/07 12:18] – lightwolf | ||
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====== Spline Morph ====== | ====== Spline Morph ====== | ||
- | {{: | + | This deformer takes a series of morphs and applies them as a chain, using TCB splines to interpolate between them. |
+ | |||
+ | Basically every morph is treated as a TCB spline keyframe for the vertices. | ||
+ | |||
+ | ===== Controls ===== | ||
+ | {{ : | ||
+ | ==== Progress ==== | ||
+ | |||
+ | Current progress for the morph. 0% is the morph at the start of the list, 100% the end - regardless of how many items are in the list. | ||
+ | |||
+ | ==== Closed Spline ==== | ||
+ | |||
+ | The spline defined by the morph maps will be treated as being closed, it wraps from the last morph map to the first morph map in the list at 100%. | ||
+ | |||
+ | ==== Morph Map List ==== | ||
+ | |||
+ | This list displays the selected morph maps. | ||
+ | |||
+ | At least two entries need to be in the list for the plugin to work. | ||
+ | |||
+ | The entries may be re-ordered by dragging and dropping individual items. | ||
+ | |||
+ | Selecting an item in the list will make the respective spline controls below available for that morph map. | ||
+ | |||
+ | <WRAP center round important> | ||
+ | Sometimes the selection isn't synchronised with the spline controls due to SDK limitations. If in doubt, just select a morph map in this list again. | ||
+ | </ | ||
+ | |||
+ | ==== Add Morph... ==== | ||
+ | |||
+ | This open a pop-up with all morph maps contained in the current scene. Selecting on will add it to the bottom of the list of morph maps. | ||
+ | |||
+ | ==== Remove ==== | ||
+ | |||
+ | Removes the currently selected morph map from the list. | ||
+ | |||
+ | ==== Tension/ | ||
+ | |||
+ | Controls for the incoming TCB spline, these are the same as TCB controls in the graph editor. | ||
+ | |||
+ | ==== Weight Map ==== | ||
+ | |||
+ | A weight map can be used to control the strength of the spline morph. | ||
+ | |||
+ | ==== Strength ==== | ||
+ | |||
+ | This value directly changes how strongly the spline morph is being applied. This value is multiplied by the Weight Map if applicable. | ||
+ | |||
+ | ==== Preview / Index ==== | ||
+ | |||
+ | Activating the preview will show the spline curve for a single vertex of the mesh. The Index control determines which vertex is being previewed. | ||
+ | |||
+ | A green circle shows the location of the currently selected morph map for the vertex, a yellow circle shows the current position of the vertex with the spline applied to it. | ||
+ | |||
+ | <WRAP center round tip 60%> | ||
+ | The sample content includes a scene called SplineMorphPlugin.lws that shows the basic use of the plugin. | ||
+ | </ | ||
+ | |||
+ | |||
+ | ---- | ||
+ | [[https:// | ||
+ | This plugin is our Plugin of the Month for August 2021, made possible by the finest patrons on [[https:// | ||
+ | |||
+ | **Sponsored by Mikael " |