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tools:splinemorph-deformer [2021/10/07 10:53] – created lightwolftools:splinemorph-deformer [2021/10/07 12:18] lightwolf
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 ====== Spline Morph ====== ====== Spline Morph ======
  
-{{:tools:pasted:20211007-105325.png}}+This deformer takes a series of morphs and applies them as a chain, using TCB splines to interpolate between them. 
 + 
 +Basically every morph is treated as a TCB spline keyframe for the vertices. 
 + 
 +===== Controls ===== 
 +{{ :tools:pasted:20211007-105325.png}} 
 +==== Progress ==== 
 + 
 +Current progress for the morph. 0% is the morph at the start of the list, 100% the end - regardless of how many items are in the list.  
 + 
 +==== Closed Spline ==== 
 + 
 +The spline defined by the morph maps will be treated as being closed, it wraps from the last morph map to the first morph map in the list at 100%. 
 + 
 +==== Morph Map List ==== 
 + 
 +This list displays the selected morph maps. 
 + 
 +At least two entries need to be in the list for the plugin to work. 
 + 
 +The entries may be re-ordered by dragging and dropping individual items. 
 + 
 +Selecting an item in the list will make the respective spline controls below available for that morph map. 
 + 
 +<WRAP center round important> 
 +Sometimes the selection isn't synchronised with the spline controls due to SDK limitations. If in doubt, just select a morph map in this list again. 
 +</WRAP> 
 + 
 +==== Add Morph... ==== 
 + 
 +This open a pop-up with all morph maps contained in the current scene. Selecting on will add it to the bottom of the list of morph maps. 
 + 
 +==== Remove ==== 
 + 
 +Removes the currently selected morph map from the list. 
 + 
 +==== Tension/Continuity/Bias/Linear ==== 
 + 
 +Controls for the incoming TCB spline, these are the same as TCB controls in the graph editor. 
 + 
 +==== Weight Map ==== 
 + 
 +A weight map can be used to control the strength of the spline morph. 
 + 
 +==== Strength ==== 
 + 
 +This value directly changes how strongly the spline morph is being applied. This value is multiplied by the Weight Map if applicable. 
 + 
 +==== Preview / Index ==== 
 + 
 +Activating the preview will show the spline curve for a single vertex of the mesh. The Index control determines which vertex is being previewed. 
 + 
 +A green circle shows the location of the currently selected morph map for the vertex, a yellow circle shows the current position of the vertex with the spline applied to it. 
 + 
 +<WRAP center round tip 60%> 
 +The sample content includes a scene called SplineMorphPlugin.lws that shows the basic use of the plugin. 
 +</WRAP> 
 + 
 + 
 +---- 
 +[[https://www.patreon.com/dbw|{{  ::become_a_patron_button.png?nolink|}}]] 
 +This plugin is our Plugin of the Month for August 2021, made possible by the finest patrons on [[https://www.patreon.com/dbw|Patreon]]. 
 + 
 +**Sponsored by Mikael "Cageman" Burman.**
tools/splinemorph-deformer.txt · Last modified: 2023/10/18 14:09 by lightwolf